Raids

Raids form a part of the PvE content of the game and involve a 4-player team going against the AI in various modes and maps.

Raid Types
Raids can either be played for a fuel cost as public matches from World map for rewards, or as Custom battles - in which case they require no fuel cost, but will also give no rewards.

World map always offers 2 raids from each of Easy, Medium and Hard difficulty levels at any given time (i.e. for a total of 6) and these offerings change every hour, with Invasion raid always being available (as the 7th raid).

Public raid costs and rewards are as follows:

Abbreviations:
 * p: Public - can sometimes be offered on World map
 * c: Custom battle

Raid Maps
Abbreviations:
 * p: Public - can sometimes be offered on World map
 * c: Custom battle

Perimeter breach has 2 maps exclusive to this raid type:
 * Lost coast (p/c)
 * Terminal-45 (p/c)

Invasion has 1 map exclusive to this raid type:
 * El Diablo Gorge (p)

Invasion
In Invasion mode raid, the goal is to kill 3 player-created Leviathans within a time limit, and in the process to also make sure the pumpjack in the centre of the map is not destroyed. These Leviathans appear consecutively in order of ascending Power Score and each has to be destroyed within the time limit otherwise the raid is considered a failure. Reward will be based on how many Leviathans out of 3 have been defeated.

Strategy
In general, while there is a Power Score gate to prevent a player from being useless, it's generally recommended to have at least 1000 more PS than the minimum required to join the raid - while the game gives you a free respawn per match, in the majority of modes it spawns you at the very start of the map, meaning that even if you can get back to your teammates before the clock runs out, you would have to fight off or dodge raiders on the way. Just like in Missions, the game adjusts difficulty according to Power Score by increasing Raider Health, so if players bloat their Power Score - that may make the raid unmanageably difficult. Finally, one last general tip of note - unlike in PvP, raids allow weapons that run out of ammo to recover ammo by picking up ammo crates that sometimes fall from killed enemies.

Each of the different modes has a different pace that they set, and are most efficiently finished by either medium or heavy style of vehicles. Defense, Invasion and Siege benefit most from heavy builds, as they involve objects that require you to move to a particular place while taking damage. Convoy, Heist and Cargo Race have infinitely spawning AI until the objective is reached - Heist and Cargo Race can easily be failed if you simply don't have enough speed, whereas the Convoy's truck moves quicker the more players surround it except it accelerates and decelerates with a delay.

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