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(Changed description of "Pass" to "Passthru". Added a footnote for Powerslide.)
Tag: Visual edit
(Moved the "Melee" and "Passthru" descriptions into the Armor Parts section. Simplified the description of "Efficiency")
Tag: Visual edit
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This results in two non-obvious damage mechanics: first, that the killing blow to a vehicle must be to the cabin itself, and second, that it is theoretically possible for a vehicle to absorb damage up to 99% of its durability directly to the cabin, then rotate itself so that the enemy is hitting its armor instead, and then reabsorb the damage again to its armor pieces before eventually being destroyed.
 
This results in two non-obvious damage mechanics: first, that the killing blow to a vehicle must be to the cabin itself, and second, that it is theoretically possible for a vehicle to absorb damage up to 99% of its durability directly to the cabin, then rotate itself so that the enemy is hitting its armor instead, and then reabsorb the damage again to its armor pieces before eventually being destroyed.
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==Armor Parts==
 
[[Category:Vehicle parts| ]]
 
You gain armor parts by leveling up with the various factions. The different factions have parts with different characteristics: the parts supplied by the Lunatics generally have the best durability-to-mass (D/M) ratio and worst durability-to-powerscore (D/PS) ratio, while the Steppenwolfs generally have the best D/PS ratio and worst D/M ratio.
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"Efficiency" is simply D/PS multiplied by D/M, which can be useful to determine which parts save the most mass relative to their PS cost.
   
 
'Melee' armor pieces do not add durability to the cabin. They do extra damage in collisions. They are resistant to melee damage.
 
'Melee' armor pieces do not add durability to the cabin. They do extra damage in collisions. They are resistant to melee damage.
   
 
'Passthru' armor pieces do not add durability to the cabin<ref name=":0">Powerslide is the only armor piece that adds durability to the cabin while also having damage passthru</ref>. They allow a percentage of enemy damage to pass-through. Enemy damage passing through will disappear completely after 6 blocks of distance. Your own weapons cannot shoot through them.
 
'Passthru' armor pieces do not add durability to the cabin<ref name=":0">Powerslide is the only armor piece that adds durability to the cabin while also having damage passthru</ref>. They allow a percentage of enemy damage to pass-through. Enemy damage passing through will disappear completely after 6 blocks of distance. Your own weapons cannot shoot through them.
 
==Armor Parts==
 
[[Category:Vehicle parts| ]]
 
You gain armor parts by leveling up with the various factions. The different factions have parts with different characteristics: the parts supplied by the Lunatics generally have the best durability-to-mass (D/M) ratio and worst durability-to-powerscore (D/PS) ratio, while the Steppenwolfs generally have the best D/PS ratio and worst D/M ratio. "Efficiency" is simply D/PS multiplied by D/M, which can be useful to determine which parts give the best "bang-for-the-buck" in terms of the trade-off of how much extra PS they cost relative to how much mass they save.
 
   
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"

Revision as of 20:24, 30 March 2020

Armor protects your vehicle from damage, however, the exact damage mechanics are not explained clearly by the game.

Regular armor pieces add durability to the vehicle cabin, but if an armor piece is destroyed then the cabin loses that durability. However, if the durability of the armor that is destroyed is greater than the remaining durability of the cabin, then the cabin will be left with 1 durability. The opposite is not true; cabin damage does not damage armor pieces.

This results in two non-obvious damage mechanics: first, that the killing blow to a vehicle must be to the cabin itself, and second, that it is theoretically possible for a vehicle to absorb damage up to 99% of its durability directly to the cabin, then rotate itself so that the enemy is hitting its armor instead, and then reabsorb the damage again to its armor pieces before eventually being destroyed.

Armor Parts

You gain armor parts by leveling up with the various factions. The different factions have parts with different characteristics: the parts supplied by the Lunatics generally have the best durability-to-mass (D/M) ratio and worst durability-to-powerscore (D/PS) ratio, while the Steppenwolfs generally have the best D/PS ratio and worst D/M ratio.

"Efficiency" is simply D/PS multiplied by D/M, which can be useful to determine which parts save the most mass relative to their PS cost.

'Melee' armor pieces do not add durability to the cabin. They do extra damage in collisions. They are resistant to melee damage.

'Passthru' armor pieces do not add durability to the cabin[1]. They allow a percentage of enemy damage to pass-through. Enemy damage passing through will disappear completely after 6 blocks of distance. Your own weapons cannot shoot through them.

Faction Name Resistance Durability PS Mass D/PS D/M Efficiency
Dawn's Children Air Intake 4 2 8 2.00 0.50 1.00
Dawn's Children Broken Radiator 19 13 48 1.46 0.40 0.58
Dawn's Children Control Module 28 20 71 1.40 0.39 0.55
Dawn's Children Cooling System 62 44 157 1.41 0.39 0.56
Dawn's Children Hull Back 53 37 134 1.43 0.40 0.57
Dawn's Children Hull Part 10 7 24 1.43 0.42 0.60
Dawn's Children Observation Pod 31 22 79 1.41 0.39 0.55
Dawn's Children Shock absorber 90% Melee, 25% Passthru 128 80 226 1.60 0.57 0.91
Dawn's Children Ventilation Box 28 20 71 1.40 0.39 0.55
Dawn's Children (Prestige) Left rib 19 24 37 0.79 0.51 0.41
Dawn's Children (Prestige) Right rib 19 24 37 0.79 0.51 0.41
Dawn's Children (Prestige) Rump 25 31 48 0.81 0.52 0.42
Dawn's Children (Prestige) Right phalanx 13 15 24 0.87 0.54 0.47
Dawn's Children (Prestige) Left phalanx 13 15 24 0.87 0.54 0.47
Dawn's Children (Prestige) Cranium 90% Melee 55 28 58 1.96 0.95 1.86
Engineers Buggy engine cover 90% Melee 5 14 5 0.36 1.00 0.36
Engineers Buggy floor 90% Passthru 16 56 18 0.29 0.89 0.25
Engineers Buggy trunk 90% Passthru 8 28 9 0.29 0.89 0.25
Engineers Bumper 'Catch' 90% Melee 54 26 74 2.08 0.73 1.52
Engineers Canvas roof 60 53 135 1.13 0.44 0.50
Engineers Fender 25 22 56 1.14 0.45 0.51
Engineers Gun mount 90% Passthru 38 133 43 0.29 0.88 0.25
Engineers Hatchet 90% Melee, 25% Passthru 40 24 60 1.67 0.67 1.11
Engineers Medium strut 13 11 28 1.18 0.46 0.55
Engineers Minivan sideboard 25 22 56 1.14 0.45 0.51
Engineers Offroader bumper 90% Melee 72 42 109 1.71 0.66 1.13
Engineers Radiator grille 90% Passthru 7 21 7 0.33 1.00 0.33
Engineers Rear door 86 77 196 1.12 0.44 0.49
Engineers Running board 15 13 34 1.15 0.44 0.51
Engineers Small buggy floor 90% Passthru 8 28 9 0.29 0.89 0.25
Engineers Small strut 6 4 12 1.50 0.50 0.75
Engineers Torino bonnet 94 84 213 1.12 0.44 0.49
Engineers Torino fender 25 22 56 1.14 0.45 0.51
Engineers Torino nosecut 40 35 90 1.14 0.44 0.51
Engineers Torino rear 25 22 56 1.14 0.45 0.51
Engineers Van ramp 6 4 12 1.50 0.50 0.75
Engineers Van side 20 18 45 1.11 0.44 0.49
Engineers Van window 23 20 51 1.15 0.45 0.52
Firestarters Boar 45 46 95 0.98 0.47 0.46
Firestarters Cover your left' 15 15 32 1.00 0.47 0.47
Firestarters Cover your right' 15 15 32 1.00 0.47 0.47
Firestarters Devilry 30 31 63 0.97 0.48 0.46
Firestarters Downstream 22 22 45 1.00 0.49 0.49
Firestarters Flaming rakes 22 22 45 1.00 0.49 0.49
Firestarters Left thorn 13 13 27 1.00 0.48 0.48
Firestarters Nibbler 90% Melee 24 18 27 1.33 0.89 1.19
Firestarters Peaky blinder 17 18 36 0.94 0.47 0.45
Firestarters Pipetooth 90% Melee 18 10 25 1.80 0.72 1.30
Firestarters Right thorn 13 13 27 1.00 0.48 0.48
Firestarters Rollover 28 29 59 0.97 0.47 0.46
Firestarters Scorched 47 48 99 0.98 0.47 0.46
Firestarters Stranglehold 90% Melee 32 24 36 1.33 0.89 1.19
Firestarters (Prestige) The Omen 90% Melee 71 32 86 2.22 0.83 1.83
Firestarters (Prestige) Left Death fender 19 13 48 1.46 0.40 0.58
Firestarters (Prestige) Right Death fender 19 13 48 1.46 0.40 0.58
Firestarters (Prestige) Finale 56 44 135 1.27 0.41 0.53
Firestarters (Prestige) Bandage 26 26 54 1.00 0.48 0.48
Firestarters (Prestige) Pill 17 18 36 0.94 0.47 0.45
Firestarters (Prestige) Right catheter 5 4 9 1.25 0.56 0.69
Firestarters (Prestige) Left catheter 5 4 9 1.25 0.56 0.69
Firestarters (Prestige) Right plaster 15 15 32 1.00 0.47 0.47
Firestarters (Prestige) Left plaster 15 15 32 1.00 0.47 0.47
Firestarters (Prestige) Vial 22 22 45 1.00 0.49 0.49
Founders Crane hull left 30 20 81 1.50 0.37 0.56
Founders Crane hull right 30 20 81 1.50 0.37 0.56
Founders Crane plug left 14 9 36 1.56 0.39 0.60
Founders Crane plug right 14 9 36 1.56 0.39 0.60
Founders Crane side left 120 79 323 1.52 0.37 0.56
Founders Crane side right 120 79 323 1.52 0.37 0.56
Founders Digger hull 70 46 189 1.52 0.37 0.56
Founders Digger side 62 31 157 2.00 0.39 0.79
Founders Large platform 54 35 144 1.54 0.38 0.58
Founders Sloped platform 24 15 63 1.60 0.38 0.61
Founders Small digger side 37 24 99 1.54 0.37 0.58
Founders Small platform 27 18 72 1.50 0.38 0.56
Lunatics Brazier 14 18 27 0.78 0.52 0.40
Lunatics Buggy bumper 90% Melee 64 36 80 1.78 0.80 1.42
Lunatics Buggy fender left 6 7 11 0.86 0.55 0.47
Lunatics Buggy fender right 6 7 11 0.86 0.55 0.47
Lunatics Buggy rear 44 56 86 0.79 0.51 0.40
Lunatics Buggy step plate 8 9 14 0.89 0.57 0.51
Lunatics Bullbar 90% Melee 75 44 113 1.70 0.66 1.13
Lunatics Bumper Spike 90% Melee 58 34 82 1.71 0.71 1.21
Lunatics Comb 4 4 7 1.00 0.57 0.57
Lunatics Dipper 14 18 27 0.78 0.52 0.40
Lunatics Dryer 10 12 19 0.83 0.53 0.44
Lunatics Frontal Protection System 90% Melee 54 32 78 1.69 0.69 1.17
Lunatics Fryer 28 35 54 0.80 0.52 0.41
Lunatics Grater 6 7 11 0.86 0.55 0.47
Lunatics Left crutch 10 12 19 0.83 0.53 0.44
Lunatics Right crutch 10 12 19 0.83 0.53 0.44
Lunatics Whaleback 41 52 80 0.79 0.51 0.40
Lunatics (Prestige) Powerslide 25% Passthru[1] 68 88 135 0.77 0.50 0.39
Lunatics (Prestige) "Bully" nosecut 14 18 27 0.78 0.52 0.40
Lunatics (Prestige) Left shielded fender 7 8 12 0.88 0.58 0.51
Lunatics (Prestige) Right shielded fender 7 8 12 0.88 0.58 0.51
Lunatics (Prestige) Side guard right 11 13 21 0.85 0.52 0.44
Lunatics (Prestige) Side guard left 11 13 21 0.85 0.52 0.44
Lunatics (Prestige) "Bully" bumper 90% Melee 68 35 72 1.94 0.94 1.83
Nomads Avia double slope 54 42 130 1.29 0.42 0.53
Nomads Avia narrow slope 5 4 12 1.25 0.42 0.52
Nomads Avia panel 23 18 54 1.28 0.43 0.54
Nomads Avia panel large 45 35 108 1.29 0.42 0.54
Nomads Avia panel small 12 9 27 1.33 0.44 0.59
Nomads Avia slope 10 8 24 1.25 0.42 0.52
Nomads Avia strut 8 6 19 1.33 0.42 0.56
Nomads Avia wide slope 20 15 48 1.33 0.42 0.56
Nomads BladeWing 90% Melee, 25% Passthru 20 12 30 1.67 0.67 1.11
Nomads Left avia fender 53 42 128 1.26 0.41 0.52
Nomads Narrow wing 50 40 121 1.25 0.41 0.52
Nomads Oblique slope 19 14 44 1.36 0.43 0.59
Nomads Oblique slope narrow 10 7 22 1.43 0.45 0.65
Nomads Oblique slope wide 37 29 88 1.28 0.42 0.54
Nomads Oblique strut 16 12 37 1.33 0.43 0.58
Nomads Plane air intake 31 24 74 1.29 0.42 0.54
Nomads Plane nose 13 10 31 1.30 0.42 0.55
Nomads Right avia fender 53 42 128 1.26 0.41 0.52
Nomads Small plow 90% Melee 216 155 492 1.39 0.44 0.61
Nomads Twin BladeWing 90% Melee, 25% Passthru 40 24 60 1.67 0.67 1.11
Nomads (Prestige) Corrida left fender 56 40 142 1.40 0.39 0.55
Nomads (Prestige) Corrida nosecut 68 48 173 1.42 0.39 0.56
Nomads (Prestige) Corrida right fender 56 40 142 1.40 0.39 0.55
Nomads (Prestige) Left shoulder 7 4 16 1.75 0.44 0.77
Nomads (Prestige) Mariposa 90% Melee 64 40 123 1.60 0.52 0.83
Nomads (Prestige) Right shoulder 7 4 16 1.75 0.44 0.77
Nomads (Prestige) Air splitter 90% Melee 72 28 110 2.57 0.65 1.68
Nomads (Prestige) Left side air intake 20 15 48 1.33 0.42 0.56
Nomads (Prestige) Right side air intake 20 15 48 1.33 0.42 0.56
Scavengers Twin slope 22 13 61 1.69 0.36 0.61
Scavengers Barrel quarter 12 7 32 1.71 0.38 0.64
Scavengers Container wall 114 70 323 1.63 0.35 0.57
Scavengers Curved pipe 9 5 23 1.80 0.39 0.70
Scavengers Half wall 57 35 162 1.63 0.35 0.57
Scavengers Large fender 93 57 263 1.63 0.35 0.58
Scavengers Large slope 36 22 101 1.64 0.36 0.58
Scavengers Long pipe shield 43 26 121 1.65 0.36 0.59
Scavengers Metal box 15 9 41 1.67 0.37 0.61
Scavengers Pipe shield 29 18 81 1.61 0.36 0.58
Scavengers Quater wall 29 18 81 1.61 0.36 0.58
Scavengers Straight pipe 15 9 41 1.67 0.37 0.61
Scavengers Terribull bar 90% Melee 86 52 128 1.65 0.67 1.11
Scavengers Thick pipe mudguard 24 14 66 1.71 0.36 0.62
Scavengers T-pipe 8 4 21 2.00 0.38 0.76
Scavengers Train Plow 90% Melee 416 300 952 1.39 0.44 0.61
Scavengers Truck door 114 70 323 1.63 0.35 0.57
Scavengers Truck slope 11 7 31 1.57 0.35 0.56
Scavengers Wide slope 22 13 61 1.69 0.36 0.61
Steppenwolfs APC door 53 31 157 1.71 0.34 0.58
Steppenwolfs APC rear 105 62 314 1.69 0.33 0.57
Steppenwolfs APC roof part 120 70 359 1.71 0.33 0.57
Steppenwolfs APC side part 61 35 180 1.74 0.34 0.59
Steppenwolfs Armored hatch 98 58 293 1.69 0.33 0.57
Steppenwolfs Hard module 94 55 280 1.71 0.34 0.57
Steppenwolfs Small APC roof part 23 13 68 1.77 0.34 0.60
Steppenwolfs Small tank side part 23 13 68 1.77 0.34 0.60
Steppenwolfs Strengthened slope 49 29 146 1.69 0.34 0.57
Steppenwolfs Strengthened twin slope 12 7 34 1.71 0.35 0.61
Steppenwolfs Strengthened ventilated slope 23 13 68 1.77 0.34 0.60
Steppenwolfs Tank side part 46 26 135 1.77 0.34 0.60
Steppenwolfs Thin strike plate 8 4 23 2.00 0.35 0.70
Steppenwolfs (Prestige) Left barrier 14 8 40 1.75 0.35 0.61
Steppenwolfs (Prestige) Line of defence 75 44 224 1.70 0.33 0.57
Steppenwolfs (Prestige) Vanguard 31 18 90 1.72 0.34 0.59
Steppenwolfs (Prestige) Western front 46 26 135 1.77 0.34 0.60
Steppenwolfs (Prestige) Eastern front 46 26 135 1.77 0.34 0.60
Steppenwolfs (Prestige) Wedge 61 35 180 1.74 0.34 0.59
Steppenwolfs (Prestige) Home front 105 62 314 1.69 0.33 0.57

Notes


  1. 1.0 1.1 Powerslide is the only armor piece that adds durability to the cabin while also having damage passthru