Hardware refers to parts that expand the functionality of your vehicle, providing bonuses to detection range, more energy, and the like.
Special modules[ | ]
Special modules provide additional functionality.
Name | Effect | Power score | Structure | Energy drain | Mass |
---|---|---|---|---|---|
Car Jack
|
Flips the car without the need for other players. | 85 | 112 | -1 | 160 |
Fuel barrel
|
Adds 5 fuel for each PvP battle, if the barrel survives the match. Explodes for 200 damage in 3m radius when destroyed. |
65 | 56 | 80 | |
Fuel Tank
|
Adds 10 fuel for each PvP battle, if the barrel survives the match. Explodes for 400 damage in 3m radius when destroyed. |
115 | 140 | 200 | |
Contact 2M
|
Allows vehicles to be coupled together. Both party have to install this module, then get the crafts as close together as possible while activating it. One module can only be used to attach to a single vehicle. |
115 | 90 | 100 | |
Rift 2M
|
When activated, the squibs located in the module detonate, and all parts attached to the device are disengaged from the car. Does not deal damage. |
115 | 15 | 35 | |
TS-1 Horizon
|
Enables zoom Zoom: 6.5x Enemy detection: 350m |
130 | 36 | -1 | 36 |
Neutrino
|
Two zoom levels and target weak spot detection - everything an experienced sniper needs. Highlights explosive modules. Zoom: min. 4x, max. - 8x Also increases enemy detection radius to 400 m. |
275 | 72 | -1 | 40 |
Chameleon
|
Renders the vehicle invisible for a short time. Attacking or damage to the field removes the effect. | 190 | 68 | -1 | 48 |
Chameleon Mk2
|
Renders the vehicle invisible for a longer time. Attacking or damage to the field removes the effect. | 275 | 84 | -1 | 60 |
Power unit
|
An additional power supply unit that can operate in two modes: 1. Reduces plasma emitter charging time by 26%. |
550 | 145 | -2 | 383 |
Tormentor
|
All spinning melee weapons get 50% increased damage for 5 sec. | 550 | 153 | -2 | 128 |
Argus
|
Detects and neutrises mines and any destructible projectiles. | 275 | 144 | -1 | 128 |
Aegis-Prime
|
Projects a sperical protective field absorbing all damage from fast projectiles and energy streams. During charging the protective field requires a lot of energy, so the active time of the other installed "Aegis-Prime" is reduced by 30%. The effect stacks. |
1200 | 112 | -3 | 80 |
Generators[ | ]
Generators are components for powering your car. They add bonus energy to power weapons and other devices that improve combat effectiveness. Generators provide bonus energy and explode when destroyed.
Name | Energy | Power score | Durability | Mass (kg) | Size | Blast power /10 | Faction |
---|---|---|---|---|---|---|---|
Big G
|
+1 | 150 | 101 | 36 | 2x3x3 | 1 | Lunatics |
Ampere
|
+2 | 410 | 30 | 108 | 2x3x3 | 3 | Nomads |
PU-1 Charge
|
+2 | 410 | 164 | 576 | 2x4x6 | 2 | Scavengers |
Gas generator
|
+3 | 870 | 36 | 144 | 2x2x6 | 8 | Lunatics |
Apollo IV | +4 | 1600 | 363 | 1152 | 2x6x6 | 5 | Dawn's Children |
Boosters[ | ]
Boosters provide a short-lived increase of thrust in the direction the booster is pointed.
Consumes booster fuel and takes time to cool down.
Name | Effect | Power score | Structure | Energy drain | Mass |
---|---|---|---|---|---|
B-1 Aviator
|
Instant acceleration. Fuel reserves: 60 pts |
85 | 23 | -1 | 32 |
Blastoff
|
Instant acceleration Fuel reserves: 80 pts |
130 | 48 | -1 | 48 |
Hermes
|
Instant acceleration Fuel reserves: 100 pts |
275 | 129 | -1 | 108 |
Engines[ | ]
Engines increase max limit, max speed and power along with epic engines having specific effects.
Top speed in 120 km/h, even if the cabin and engine together would exceed that.
Name | Attributes | Power score | Durability | Energy drain | Mass |
---|---|---|---|---|---|
Hardcore
|
Mass limit +500 kg Max speed +9% Power +10% |
157 | 93 | 50 | |
Dun Horse
|
Tonnage +2500 kg
Mass limit +500 kg |
190 | 127 | -1 | 80 |
Razorback
|
Mass limit +2000 kg Max speed +4% Power +30% |
190 | 370 | -1 | 400 |
Hot Red
|
Mass limit +1000 kg Max speed +13% Power +20% Reload speed for weapons, missiles, modules, turrets and drones increased by 10%. |
216 | 145 | 90 | |
Colossus
|
Mass limit +2500 kg Max speed +7% Power +50% Weapons and missile reload speed increased by 20%. |
275 | 333 | -1 | 450 |
Cheetah
|
Tonnage +3000 kg
Mass limit +1000 kg Every 100 m passed by the car reduce remaining module, drone and turret cooldowns by 15% |
275 | 223 | -1 | 150 |
Golden Eagle
|
Mass limit +2500 kg Max speed +8% Power +40% Increases maximum speed for augers and tracks by 10 km/h. |
275 | 425 | -1 | 500 |
Oppressor
|
Tonnage +3000 kg Mass limit +1000 kg Max speed +17% Power +30% Vehicle movement speed increases weapon and missile reload speed. Maximum effect 30% at 80 km/h. |
275 | 425 | -1 | 500 |
Radars[ | ]
- Radars and radar-detectors increase the range at which you can detect enemies.
Name | Effect | Power score | Durability | Energy drain | Mass |
---|---|---|---|---|---|
Radio
|
Transmission range: 450m | 65 | 13 | 36 | |
RS-1 Ruby
|
Enemy detection: 300m | 65 | 26 | 72 | |
RD-1 Listener
|
Enemy detection: 450m | 115 | 71 | 72 | |
Maxwell
|
Enemy detection: 300m Cover penetration: 250m Transmission range: 300 m |
190 | 327 | -1 | 288 |
Oculus VI
|
Invisibility detection: 150m Enemy detection: 150m Recon data transfer: 150m |
190 | 174 | -1 | 110 |
Verifier
|
Invisibility detection: 200m Enemy detection: 200m Recon data transfer: 200m |
275 | 220 | -1 | 190 |
RD-2 Keen
|
Enemy detection: 600m | 216 | 202 | 180 | |
Doppler
|
Enemy detection: 450m Cover penetration: 400m Transmission range: 450m |
275 | 431 | -1 | 384 |
Cooling module and ammunition packs[ | ]
Cooling module and Ammunition packs are vehicle parts in Crossout.
Two mod groups put together due to the similar role they perform.
The former increase cooling rate and overheat threshold on automatic weapons, the latter increase the amount of ammunition available for cannons, rockets, and missiles.
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
R-1 Breeze
|
+25% overheat threshold | 85 | 45 | -1 | 64 |
R-2 Chill
|
+50% overheat threshold | 130 | 126 | -1 | 128 |
CS Taymyr
|
+50% weapon cooldown rate | 130 | 63 | -1 | 64 |
RN Seal
|
+70% overheat threshold | 275 | 77 | -1 | 64 |
Shiver
|
+70% weapon cooldown rate | 275 | 115 | -1 | 96 |
Genesis
|
Increases the number of launchers for any drones and turrets by 25%. Explodes when destroyed. | 157 | 86 | 80 | |
Ammo pack
|
+30% ammunition 500 damage in 5 m radius when destroyed |
115 | 95 | 96 | |
Expanded ammo pack
|
+110% ammunition 900 damage in 10 m radius when destroyed |
216 | 264 | 288 |
Drones and turrets[ | ]
These parts deploy autonomous combat robotics, mobile drones and stationary turrets. Every part has 4 charges, except the legendary Annihilator which boast 8 charges. Holding down the fire button destroys the currently deployed companions.
Flying Drones[ | ]
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
AD-12 Falcon
|
Launches a drone with a basic machine gun. | 390 | 126 | -3 | 128 |
AD-13 Hawk
|
Launches a drone with a twin-barrel minigun. | 570 | 141 | -4 | 128 |
MD-3 Owl
|
Launches a drone with missiles equipped. | 1100 | 161 | -4 | 128 |
Annihilator
|
Previously used to deliver medium-light materials and tools to the uppoer floors of building. Causes trouble for enemies after the disaster.
Perk: When dealing damage, reduces the enemy's cabin power by 6%. The effect last 2 sec. and stacks up to 10 times. |
1600 | 190 | -4 | 200 |
Wheel Drones[ | ]
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Sidekick
|
Launches a wheeled drone with a Spectre machinegun loaded. | 760 | 141 | -4 | 256 |
Grenadier
|
Launches a mobile combat drone on wheels armed with a grenade launcher. | 1100 | 141 | -4 | 180 |
Fuze
|
Deploys mobile drones, exploding upon proximity to targets. | 1100 | 161 | -4 | 128 |
Turrets[ | ]
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
DT Cobra
|
Builds a combat turret defending the perimeter for a limited time. | 390 | 126 | -3 | 128 |
T4 Python
|
Builds a combat turret defending the perimeter for a limited time. | 570 | 141 | -3 | 128 |
RT Anaconda
|
Builds a combat turret defending the perimeter with missiles for a limited time. | 1100 | 321 | -4 | 256 |
Barrier IX
|
Creates a large-radius static dence field in the activation spot, absorbing damage from fast projectiles and energy flows for a couple of seconds. | 825 | 161 | -3 | 128 |