Crossout Wiki
Register
No edit summary
Tag: Visual edit
(18 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
'''Frame''' parts are the most basic building blocks of your vehicle. At minimum, any vehicle must contain a single frame and a cabin.
 
'''Frame''' parts are the most basic building blocks of your vehicle. At minimum, any vehicle must contain a single frame and a cabin.
  +
Hot rod
   
 
==Frames==
 
==Frames==
;Frames are the only parts that can carry wheels and other [[movement]] parts, as well as [[cabin]]s. Frames let through damage, are resistant to collision damage but do not increase cabin durability.
+
;Frames are the only parts that can carry wheels and other [[movement]] parts, as well as [[cabin]]s. Frames let through 90% of the damage damage, have 50% resistance to melee damage and are resistant to collision damage. They do not increase cabin durability.
   
{|class="wikitable sortable" width="90%"
 
!width=20%"|Name
 
!width=15%"|[[Structure]]
 
!width=15%"|[[Mass]]
 
|-
 
!Frame 2*4
 
|24
 
|108 kg
 
|-
 
!Frame 2*6
 
|36
 
|162 kg
 
|-
 
!Frame 4*4
 
|48
 
|216 kg
 
|-
 
!Frame 6*4
 
|72
 
|324 kg
 
|-
 
!Frame 8*4
 
|96
 
|432 kg
 
|-
 
!Lightweight Frame 2*4
 
|14
 
|54 kg
 
|-
 
!Lightweight Frame 2*6
 
|21
 
|81 kg
 
|-
 
!Lightweight Frame 4*4
 
|28
 
|108 kg
 
|-
 
!Lightweight Frame 6*4
 
|42
 
|162 kg
 
|-
 
!Lightweight Frame 8*4
 
|56
 
|216 kg
 
|}
 
 
==[[Cabins]]==
 
==[[Cabins]]==
 
A '''cabin''' is the heart of your vehicle. If destroyed, your entire vehicle is gone, no matter how many other pieces remain.
 
A '''cabin''' is the heart of your vehicle. If destroyed, your entire vehicle is gone, no matter how many other pieces remain.
  +
  +
* Power score (PS) — shows the abstract effectiveness of the assembled vehicle. The vehicle's PS value is equal to the sum of the PS of all parts installed on it.
  +
* “I” — list of used parts and their market value.
  +
* Durability — represents the maximum “health” of the vehicle. In battle, the vehicle's structure is displayed as a “health bar” at the bottom of the screen. Upon receiving damage, the structure decreases. When the value drops to zero, the player’s vehicle is destroyed.
  +
* The number of parts — one of the factors limiting the player’s capabilities when designing a combat vehicle is the limit on the number of parts.
  +
* Energy is the main resource of the vehicle, limiting its combat power. The available amount of energy is determined by the characteristics of the cabin and the additional equipment — generators . Almost all types of weapons and most equipment parts use this resource.
  +
* Machine weight is the total weight of all installed parts.
  +
* Maximum cabin speed — the maximum speed that an armoured car can reach. Depends on the cabin, engine and chassis.
  +
* Tonnage — the ratio of the current mass of the armoured car, tonnage (red dot) and maximum weight.
  +
* Acceleration — Displays the acceleration of the car. Depends on engine power and weight.
  +
  +
Below is the list of existing cabins, categories by their rarity.
   
 
=== Base ===
 
=== Base ===
  +
guerilla power = 32%
{| class="wikitable sortable" width="90%" style="text-align:center"
 
  +
! width="20%" |Name
 
  +
guerilla max speed = 65 km/h
! width="10%" |Max. speed
 
! width="10%" |Power
 
! width="10%" |Tonnage
 
! width="10%" |Mass limit
 
! width="10%" |[[Energy]]
 
! width="10%" |[[Power score]]
 
! width="10%" |[[Durability]]
 
! width="10%" |[[Mass]]
 
|-
 
![[File:icon_guerilla.png|80px|center|link=]] [[Guerilla]]
 
| 65 km/h
 
| 3/10
 
| 3000
 
| 6000
 
| 7
 
| 160
 
| 250
 
| 360
 
|}
 
   
 
===Common===
 
===Common===
  +
===Rare===
  +
===Special===
  +
===Epic===
  +
===Legendary===
 
{|class="wikitable sortable" width="90%" style="text-align:center"
 
{|class="wikitable sortable" width="90%" style="text-align:center"
!width=20%|Name
+
!width=16% | Name
!width=10%|Max. speed
+
!width=9% | [[Power score]]
!width=10%|Power
+
!width=9% | Power
!width=10%|Tonnage
+
!width=9% | Max. speed
!width=10%|Mass limit
+
!width=9% | Tonnage
!width=10%|[[Energy]]
+
!width=9% | Mass limit
!width=10%|[[Power score]]
+
!width=9% | [[Energy]]
!width=10%|[[Durability]]
+
!width=9% | [[Durability]]
!width=10%|[[Mass]]
+
!width=9% | [[Mass]]
  +
!width=12% | Faction
 
|-
 
|-
! [[File:icon_duster.png|80px|center|link=]] [[Duster]]
+
! [[File:icon_griffon.png|80px|center|link=]] [[Griffon]]
| 95 km/h
 
| 2.2/10
 
| 2000
 
| 4000
 
| 9
 
| 250
 
| 170
 
| 300
 
|-
 
! [[File:icon_huntsman.png|80px|center|link=]] [[Huntsman]]
 
| 75 km/h
 
| 3.5/10
 
| 3000
 
| 7000
 
| 8
 
| 250
 
| 275
 
| 700
 
|-
 
! [[File:icon_thug.png|80px|center|link=]] [[Thug]]
 
| 75 km/h
 
| 3.5/10
 
| 3500
 
| 7000
 
| 8
 
| 250
 
| 280
 
| 800
 
|-
 
! [[File:icon_wwt1.png|80px|center|link=]] [[WWT1]]
 
| 70 km/h
 
| 4.5/10
 
| 3000
 
| 9000
 
| 8
 
| 250
 
| 285
 
| 1350
 
|-
 
! [[File:icon_docker.png|80px|center|link=]] [[Docker]]
 
| 60 km/h
 
| 6/10
 
| 4000
 
| 12000
 
| 7
 
| 250
 
| 350
 
 
| 2400
 
| 2400
  +
| 5.5/10
|}
 
 
===Rare===
 
{|class="wikitable sortable" width="90%" style="text-align:center"
 
!width=16%|Name
 
!width=9%|Max. speed
 
!width=9%|Power
 
!width=9%|Tonnage
 
!width=9%|Mass limit
 
!width=9%|[[Energy]]
 
!width=9%|[[Power score]]
 
!width=9%|[[Durability]]
 
!width=9%|[[Mass]]
 
!width=12%|Faction
 
|-
 
! [[File:icon_growl.png|80px|center|link=]] [[Growl]]
 
 
| 100 km/h
 
| 100 km/h
| 3/10
+
| 4800
| 3000
 
| 6000
 
| 11
 
| 750
 
| 230
 
| 450
 
| Lunatics
 
|-
 
![[File:Hot Rod.png]]
 
[[Hot Rod]]
 
|85km/h
 
|4.4/10
 
|4000
 
|9000
 
|10
 
|750
 
|305
 
|900
 
| -
 
|-
 
! [[File:icon_fury.png|80px|center|link=]] [[Fury]]
 
| 80 km/h
 
| 4.4/10
 
| 4500
 
 
| 9000
 
| 9000
| 10
 
| 750
 
| 310
 
| 950
 
| -
 
|-
 
! [[File:icon_bear.png|80px|center|link=]] [[Bear]]
 
| 75 km/h
 
| 4.8/10
 
| 4000
 
| 9500
 
| 10
 
| 750
 
| 340
 
| 1150
 
| -
 
|-
 
![[File:Icon Jockey.png|80px|center|link=]] [[Jockey]]
 
|75 km/h
 
|5/10
 
|4000
 
|10000
 
|10
 
|750
 
|380
 
|1400
 
| -
 
|-
 
! [[File:icon_wyvern.png|80px|center|link=]] [[Wyvern]]
 
| 80 km/h
 
| 4.5/10
 
| 4000
 
| 9000
 
| 10
 
| 750
 
| 290
 
| 800
 
| Nomads
 
|-
 
! [[File:Icon_Bat.png|80px|center]] [[Bat]]
 
| 90 km/h
 
| 4.3/10
 
| 5000
 
| 8500
 
| 10
 
| 750
 
| 330
 
| 1050
 
| Firestarters
 
|-
 
! [[File:icon_pilgrim.png|80px|center|link=]] [[Pilgrim]]
 
| 70 km/h
 
| 6/10
 
| 4000
 
| 12000
 
| 10
 
| 750
 
| 320
 
| 1800
 
| Dawn's Children
 
|-
 
! [[File:icon_jawbreaker.png|80px|center|link=]] [[Jawbreaker]]
 
| 60 km/h
 
| 6.5/10
 
| 5000
 
| 13000
 
| 10
 
| 750
 
| 395
 
| 2650
 
| Steppenwolfs
 
|-
 
! [[File:icon_trucker.png|80px|center|link=]] [[Trucker]]
 
| 60 km/h
 
| 8/10
 
| 6000
 
| 16000
 
| 9
 
| 750
 
| 410
 
| 3200
 
| Scavengers
 
|-
 
![[File:icon_carapace.png|80px|center|link=]] [[Carapace]]
 
| 50 km/h
 
| 8/10
 
| 6000
 
| 16000
 
|10
 
| 750
 
| 440
 
| 3600
 
| -
 
|}
 
 
===Epic===
 
{|class="wikitable sortable" width="90%" style="text-align:center"
 
!width=16%|Name
 
!width=9%|Max. speed
 
!width=9%|Power
 
!width=9%|Tonnage
 
!width=9%|Mass limit
 
!width=9%|[[Energy]]
 
!width=9%|[[Power score]]
 
!width=9%|[[Durability]]
 
!width=9%|[[Mass]]
 
!width=12%|Factions
 
|-
 
![[File:Tusk.png]]
 
[[Tusk]]
 
|100 km/h
 
|5/10
 
|4500
 
|8000
 
|12
 
|1800
 
|245
 
|550
 
| -
 
|-
 
![[File:Icon Werewolf.png|80px|center|link=]] [[Werewolf]]
 
| 100 km/h
 
| 4/10
 
| 4000
 
| 8000
 
 
| 12
 
| 12
| 1800
+
| 314
| 250
+
| 700
| 600
 
| Firestarters
 
|-
 
![[File:Icon Cerberus.png|80px|center|link=]][[Cerberus]]
 
| 100 km/h
 
| 4.3/10
 
| 4000
 
| 8500
 
| 12
 
| 1800
 
| 285
 
| 850
 
| -
 
|-
 
![[File:Favorite.png]]
 
[[Favorite]]
 
|90 km/h
 
|5.3/10
 
|5250
 
|10500
 
|12
 
|1500
 
|280
 
|700
 
 
| -
 
| -
 
|-
 
|-
![[File:Torero.png]]
+
! [[File:icon_nova.png|80px|center|link=]] [[Nova]]
  +
| 2100
[[Torero]]
 
|100 km/h
+
| 7.2/10
  +
| 80 km/h
|5/10
 
|5500
+
| 5500
  +
| 15400
|10000
 
|12
 
|1500
 
|310
 
|750
 
| -
 
|-
 
![[File:Ghost.png]]
 
[[Ghost]]
 
|80 km/h
 
|5.6/10
 
|5500
 
|11000
 
|12
 
|1500
 
|330
 
|1050
 
| -
 
|-
 
![[File:Icon Steppe spider.png|80px|center|link=]] [[Steppe spider]]
 
| 60 km/h
 
| 8/10
 
| 7000
 
| 16000
 
 
| 12
 
| 12
| 1500
+
| 419
| 445
+
| 2300
| 3250
 
| -
 
|-
 
![[File:icon_quantum.png|80px|center|link=]] [[Quantum]]
 
| 90 km/h
 
| 9.3/10
 
| 5000
 
| 10000
 
| 12
 
| 1500
 
| 260
 
| 600
 
| Dawn's Children
 
|-
 
![[File:Echo.png]]
 
[[Echo]]
 
|70 km/h
 
|9.2/10
 
|10000
 
|18000
 
|11
 
|1500
 
|440
 
|3500
 
 
| -
 
| -
 
|-
 
|-
![[File:Icon Icebox.png|80px|center|link=]] [[Icebox]]
+
! [[File:icon_cohort.png|80px|center|link=]] [[Cohort]]
| 65 km/h
+
| 2100
| 9.5/10
+
| 10/10
| 9000
 
| 19000
 
| 11
 
| 1500
 
| 455
 
| 3800
 
| -
 
|-
 
![[File:icon_humpback.png|80px|center|link=]] [[Humpback]]
 
 
| 60 km/h
 
| 60 km/h
| 10/10
+
| 9200
| 8000
+
| 24000
| 20000
 
 
| 11
 
| 11
| 1500
+
| 609
| 470
+
| 5200
| 4000
+
| -
| Steppenwolfs
 
 
|}
 
|}
  +
[[https://crossout.gamepedia.com/Category:Frame parts]]
 
  +
=== Relic ===
  +
Currently there are no cabins of Relic rarity.
  +
  +
[[Category:Frame parts]]

Revision as of 16:05, 14 August 2022

Frame parts are the most basic building blocks of your vehicle. At minimum, any vehicle must contain a single frame and a cabin. Hot rod

Frames

Frames are the only parts that can carry wheels and other movement parts, as well as cabins. Frames let through 90% of the damage damage, have 50% resistance to melee damage and are resistant to collision damage. They do not increase cabin durability.

Cabins

A cabin is the heart of your vehicle. If destroyed, your entire vehicle is gone, no matter how many other pieces remain.

  • Power score (PS) — shows the abstract effectiveness of the assembled vehicle. The vehicle's PS value is equal to the sum of the PS of all parts installed on it.
  • “I” — list of used parts and their market value.
  • Durability — represents the maximum “health” of the vehicle. In battle, the vehicle's structure is displayed as a “health bar” at the bottom of the screen. Upon receiving damage, the structure decreases. When the value drops to zero, the player’s vehicle is destroyed.
  • The number of parts — one of the factors limiting the player’s capabilities when designing a combat vehicle is the limit on the number of parts.
  • Energy is the main resource of the vehicle, limiting its combat power. The available amount of energy is determined by the characteristics of the cabin and the additional equipment — generators . Almost all types of weapons and most equipment parts use this resource.
  • Machine weight is the total weight of all installed parts.
  • Maximum cabin speed — the maximum speed that an armoured car can reach. Depends on the cabin, engine and chassis.
  • Tonnage — the ratio of the current mass of the armoured car, tonnage (red dot) and maximum weight.
  • Acceleration — Displays the acceleration of the car. Depends on engine power and weight.

Below is the list of existing cabins, categories by their rarity.

Base

guerilla power = 32%

guerilla max speed = 65 km/h

Common

Rare

Special

Epic

Legendary

Name Power score Power Max. speed Tonnage Mass limit Energy Durability Mass Faction
Icon griffon
Griffon
2400 5.5/10 100 km/h 4800 9000 12 314 700 -
Icon nova
Nova
2100 7.2/10 80 km/h 5500 15400 12 419 2300 -
Icon cohort
Cohort
2100 10/10 60 km/h 9200 24000 11 609 5200 -

Relic

Currently there are no cabins of Relic rarity.