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!width="15%"|[[Energy]] |
!width="15%"|[[Energy]] |
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!width="15%"|[[Mass]] |
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− | !width="15%"|[[Durability]] |
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! <div style="height:10px;width:10px;background: white; margin-bottom: -10px;"></div> [[File:Icon Radar Small.png|100px|center|link=]] [[Radar small]] |
! <div style="height:10px;width:10px;background: white; margin-bottom: -10px;"></div> [[File:Icon Radar Small.png|100px|center|link=]] [[Radar small]] |
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! <div style="height:10px;width:10px;background: #0066cc; margin-bottom: -10px;"></div> [[File:Icon ImprRadar.png|100px|center|link=]] [[Improved radar]] |
! <div style="height:10px;width:10px;background: #0066cc; margin-bottom: -10px;"></div> [[File:Icon ImprRadar.png|100px|center|link=]] [[Improved radar]] |
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! <div style="height:10px;width:10px;background: #0066cc; margin-bottom: -10px;"></div> [[File:Icon RadarDetector.png|100px|center|link=]] [[Radar-detector]] |
! <div style="height:10px;width:10px;background: #0066cc; margin-bottom: -10px;"></div> [[File:Icon RadarDetector.png|100px|center|link=]] [[Radar-detector]] |
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! <div style="height:10px;width:10px;background: #b900ff; margin-bottom: -10px;"></div> [[File:Icon PowerRadar.png|100px|center|link=]] [[Powerful radar]] |
! <div style="height:10px;width:10px;background: #b900ff; margin-bottom: -10px;"></div> [[File:Icon PowerRadar.png|100px|center|link=]] [[Powerful radar]] |
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! <div style="height:10px;width:10px;background: #b900ff; margin-bottom: -10px;"></div> [[File:Icon PowRadLoc.png|100px|center|link=]] [[Powerful radar-locator]] |
! <div style="height:10px;width:10px;background: #b900ff; margin-bottom: -10px;"></div> [[File:Icon PowRadLoc.png|100px|center|link=]] [[Powerful radar-locator]] |
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==[[Weapon cooling]] and [[ammunition packs]]== |
==[[Weapon cooling]] and [[ammunition packs]]== |
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;Two mod groups put together due to the similar role they perform. The former reduces cooldown on automatic weapons, the latter increase the amount of ammunition available for cannons, rockets, and missiles |
;Two mod groups put together due to the similar role they perform. The former reduces cooldown on automatic weapons, the latter increase the amount of ammunition available for cannons, rockets, and missiles |
Revision as of 21:45, 24 July 2017
Hardware refers to parts that expand the functionality of your vehicle, providing bonuses to detection range, more energy, and the like.
Special modules
- Special modules provide additional functionality.
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Radio
|
Transmission range: 450m | 30 | 26 | 81 | |
Car jack
|
Flips the car without the need for other players. | 70 | 112 | -1 | 360 |
Fuel barrel
|
Adds 5 fuel for each PvP battle Explodes for 450 damage when destroyed |
120 | 56 | 180 | |
Fuel Tank
|
Allows to receive fuel in PVP battles. Gives 10 fuel. Does not stack with multiple tanks. Upon destruction explodes and deals 900 damages in 10m radius. | 80 | 36 | -1 | 81 |
Scope
|
Enables zoom Enemy detection: 350m |
80 | 36 | -1 | 81 |
Chameleon
|
Renders the vehicle invisible for a short time. | 160 | 68 | -2 | 108 |
Chameleon Mk2
|
Renders the vehicle invisible for a longer time | 190 | 84 | -2 | 135 |
Generators
- Generators provide bonus energy and explode when destroyed.
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Light generator
|
+1 energy | 335 | 101 | +1 | 81 |
Hazardous generator
|
+2 energy | 360 | 25 | +2 | 243 |
Heavy generator
|
+2 energy | 395 | 141 | +2 | 1296 |
Gas generator
|
+3 energy 1500 damage explosion upon destruction |
410 | 34 | +3 | 324 |
Boosters
- Boosters provide a short-lived boost of power.
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Avia booster
|
Instant acceleration. | 50 | 23 | -1 | 72 |
Rocket booster
|
Instant acceleration | 65 | 48 | -1 | 108 |
Hermes booster
|
Instant acceleration |
Engines
- Engines increase acceleration and max speed
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Light engine
|
+500 kg
Excellent top speed Poor acceleration |
150 | 95 | -1 | 108 |
Engine
|
+1600 kg Average top speed Average acceleration |
130 | 95 | -1 | 216 |
Powerful engine
|
+3600 kg Excellent acceleration Poor top speed |
145 | 142 | -1 | 486 |
V8 engine
|
+800 kg mass limit Excellent top speed Poor acceleration |
225 | 323 | -2 | 324 |
Improved engine
|
+3000 kg Good acceleration Above average top speed |
240 | 363 | -2 | 729 |
Powerful engine Mk2
|
+6000 kg Excellent acceleration (no reduction with mass increase) Below average top speed |
Radars
- Radars and radar-detectors increase the range at which you can detect enemies.
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Radar small
|
Enemy detection: 300m | 45 | 61 | 162 | |
Improved radar
|
Enemy detection: 450m | 65 | 71 | 162 | |
Radar-detector
|
Enemy detection: 300m Cover penetration:250 m Transmission range: 300 m |
165 | 283 | -1 | 648 |
Powerful radar
|
Enemy detection: 600m | 115 | 202 | 405 | |
Powerful radar-locator
|
Enemy detection: 450m Cover penetration: 400m Transmission range: 450m |
220 | 431 | -1 | 864 |
Weapon cooling and ammunition packs
- Two mod groups put together due to the similar role they perform. The former reduces cooldown on automatic weapons, the latter increase the amount of ammunition available for cannons, rockets, and missiles
Name | Effect | Power score | Structure | Energy | Mass | Durability |
---|---|---|---|---|---|---|
Weapon radiator
|
+30% overheat threshold | 115 | 45 | -1 | 144 | 40 |
Improved radiator
|
+60% overheat threshold | 240 | 126 | -1 | 288 | 40 |
Weapon cooler
|
+100% weapon cooldown rate | 270 | 63 | -1 | 144 | 40 |
Charged radiator
|
+100% overheat threshold | 325 | 72 | -1 | 144 | 60 |
Improved cooler
|
+150% weapon cooldown rate | 385 | 100 | -1 | 216 | 60 |
Ammo pack
|
+30% ammunition 500 damage over 5m when destroyed |
95 | 95 | 96 | 40 | |
Expanded ammo pack
|
+90% ammunition 900 damage over 10m when destroyed |
200 | 323 | 288 | 60 |
Drones and turrets
- These parts deploy autonomous combat robotics, mobile drones and stationary turrets.
Name | Effect | Power score | Structure | Energy | Mass | Durability |
---|---|---|---|---|---|---|
Attack drone
|
Launches a drone with a basic machinegun loaded. | 540 | 126 | -3 | 288 | 40 |
Turret deployer
|
Builds a combat turret. | 440 | 126 | -3 | 288 | 40 |
Missile drone
|
Launches a drone with missiles equipped. | 850 | 144 | -3 | 288 | 60 |
Missile turret
|
Builds a combat turret. | 895 | 287 | -3 | 576 | 60 |