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[[File:Retcher.png|100px|center|link=]]<nowiki> </nowiki>[[Retcher]] |
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− | |Automatic Grenade launcher. Launches a volley of 4 very slow projectiles with ballistics. Damages |
+ | |Automatic Grenade launcher. Launches a volley of 4 very slow projectiles with ballistics. Damages increases with longer distance to target. +200% every 100m. |
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Revision as of 03:01, 17 October 2018
Weapons are used to damage, destroy, disable, or immobilize parts of enemy vehicles.
Weapon types
Icon | Name | Features | Cons | Purpose |
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Machine Guns |
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Shotguns |
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Cannons |
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Melee Weapons |
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Autocannons |
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Unguided Rockets |
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Homing Missiles |
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Energy Weapons |
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Weapon parts
Energy Weapons
- Energy damage
Name | Description | Power score | Structure | Energy | Mass | Damage Type | Damage | Fire Rate | Range |
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Synthesis | Launches a volley of plasma charges | 740 | 151 | -4 | 158 |
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3 | 10 | 2 |
Aurora | might have Fusion of mechanics and electronics. Air cooling of barrels may provide uninterrupted pulse laser rate of fire. Sadly, effective range in the atmosphere might be very limited. | 940 | 246 | -4 | 315 |
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1 | 10 | 1 |
Quasar | Launches a large plasma charge dealing significant damage | 1300 | 535 | -6 | 792 |
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20 | 1.5 | 10 |
Spark III | Deals identical damage to most targets in the aiming cone. Effective against multiple enemies. | 1300 | 435 | -4 | 360 |
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1 | 3 | 1 |
Melee Weapons
- Contact damage, unless otherwise noted
Name | Effect | Power score | Structure | Energy | Mass |
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Explosive spear
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(combination blast and contact) | 185 | 20 | -1 | 45 |
Lancelot
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For every 300 meters the vehicle traverses, damages of the next hit increases by 30%. Stacks up to 3 times.(combination blast and contact) | 235 | 63 | -1 | 144 |
Auger
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Deals additional damage while in contact with the target. | 185 | 162 | -2 | 216 |
Buzzsaw
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Deals additional damage while in contact with the target. | 185 | 145 | -2 | 108 |
Druzhba 2
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Deals additional damage while in contact with the target. After a kill with this weapon, damages from the weapons with the same name, increases by 20% for 15 secs. Stacks up to 3 times. | 235 | 153 | -1 | 54 |
Harvester
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Deals additional damage while in contact with the target. Damages increases by 40% for each seconds of contact. Stacks up to 5 times. | 975 | 504 | -3 | 810 |
Grenade Launchers
- Explosive damage
Name | Effect | Power score | Structure | Energy | Mass |
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GL-55 Impulse
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Automatic Grenade launcher. Difficult to use, but has great destructive power. Every 10 shots has a 75% chance to stop rotation of the enemy's weapons. | 1175 | 113 | -5 | 198 |
Retcher
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Automatic Grenade launcher. Launches a volley of 4 very slow projectiles with ballistics. Damages increases with longer distance to target. +200% every 100m. | 1950 | 213 | -6 | 234 |
Machine Guns
- Bullets damage
Name | Effect | Power score | Structure | Energy | Mass |
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LM-54 "Chord"
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Great against weak points. Allow to quickly dispatch enemies at medium range. | 240 | 60 | -2 | 144 |
MM5-4 "Vector"
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A machine gun that improves on the junior model in every way. | 555 | 74 | -3 | 171 |
ST-M23 Defender
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Great accuracy. Limited fire angle. | 555 | 153 | -3 | 144 |
ST-M26 Tackler | Great accuracy. Reduced energy requirements. Limited fire angle. | 705 | 205 | -3 | 180 |
Caucasus
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Smart defence complex. Automatically attacks enemies that are too close of the vehicle. | 940 | 300 | -4 | 864 |
Spectre-2
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Twin machine gun. Deals increased damages at the cost of higher energy drain.
Each hit increases the next one's damage by 5% for 2 sec. Stacks up to 10 times or until you miss. |
940 | 135 | -4 | 216 |
Aspect |
This machine gun requires nerves of steel to deal maximum damage. But with sufficient gunner skill it's unparalleled at medium distances. | 1300 | 200 | -4 | 342 |
Miniguns
- Bullets damage
Name | Effect | Power score | Structure | Energy | Mass | Note |
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MG13 Equalizer
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Maximum fire rate and overheating threshold. Weapon’s power supply (barrel spin) takes time to warm up before firing.
The longer the Equalizer is sustaining fire, the higher the damage inflicted. After 7 seconds of uninterrupted fire, the total damage to enemies increases by 100%. |
705 | 123 | -3 | 216 | |
Reaper
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Ballistic weapon with the highest rate of fire and projectile velocity. Needs time to spin up barrels.
Weapon does not overheat while shooting. |
1950 | 380 | -6 | 603 | Damage increase on 7/28/17 |
Shotguns
- Bullets damage
Name | Effect | Power score | Structure | Energy | Mass |
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Lupara
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Deadly at close range. | 360 | 63 | -3 | 68 |
BG2 Goblin | Reduced energy requirements, deals additional damage in collisions. Part of incoming damage passes through the weapon. | 370 | 120 | -2 | 90 |
Sledgehammer
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Powerful shotgun. | 555 | 115 | -3 | 54 |
Spitfire | Deadly at close range. Limited firing angle. | 555 | 171 | -3 | 126 |
Junkbow | Mass production of ammunition fell into oblivion together with the old world. Don´t worry, you can charge the Junkbow with all sorts of literal junk right from the Wasteland! | 740 | 182 | -4 | 189 |
Thunderbolt
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Deadly at close range. For every 40 meters the vehicle travels, damages of the next shot increases by 25%, stacks up to 4 times. | 940 | 139 | -4 | 90 |
Hammerfall
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Deadly at close range. Hits have a low chance to temporary disable rotation of the enemy's weapons. | 1625 | 221 | -5 | 122 |
Autocannons
- Blast damage
Name | Effect | Power score | Structure | Energy | Mass |
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AC43 Rapier
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Great accuracy but requires experience at aiming at long range. | 740 | 125 | -4 | 180 |
AC72 Whirlwind
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Great accuracy but requires experience at aiming at long range.
Damage increases with longer distance to target, +45% with every 100m. |
1175 | 360 | -5 | 486 |
Cannons
- Blast damage
Name | Effect | Power score | Structure | Energy | Mass |
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Avenger 57mm
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Ballistic, lead, huge damage. Has limited firing angle. | 600 | 217 | -5 | 468 |
Judge 76mm
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Ballistic, lead, huge damage. Has limited firing angle. | 925 | 320 | -5 | 585 |
Executioner 88mm
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Ballistic, lead, huge damage. Has limited firing angle. Fires armor piercing projectiles exploding after penetration of 80 armor pts. or 3 structure "cubes" | 1175 | 443 | -5 | 864 |
BC-17 Tsunami | Has tremendous recoil, high accuracy and high muzzle velocity. Every 5 sec. of staying still increase damage by 20%. Stack up to 3 times. | 1950 | 746 | -6 | 1850 |
Howitzers
- Explosion and fire damages
Name | Effect | Power score | Structure | Energy | Mass |
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Mandrake
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Enormous firepower, an ability to deal damages from a large distance while hidden in cover. But utter helplessness in melee combat. Explosions leaves a flammable liquid puddle dealing fire damages to all targets. | 2600 | 689 | -8 | 2430 |
Unguided Rockets
- Blast damage
Name | Effect | Power score | Structure | Energy | Mass | Note |
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AT Wasp
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Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 2 missiles in each volley. | 740 | 55 | -4 | 90 | |
Cricket 1M
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Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 5 missiles in each volley. The further the target, the higher the damage. For every 100m damage increases by 100%. | 1175 | 150 | -5 | 288 | |
Clarinet TOW
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Guided missile. For a couple of seconds after launch the operator can guide the direction of the missile's detonation.
Only one weapon of this type can be installed on a car. |
1175 | 154 | -5 | 270 | On 28/8/17 this weapon's damage and the projectile's turning rate and speed were reduced. |
Turreted Cannons
- Blast damage - 360° Axis
Name | Effect | Power score | Structure | Energy | Mass |
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Little Boy 6LB
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Turret cannon allow for precise shots at any range in any direction. | 1110 | 413 | -6 | 837 |
ZS-34 Fatman
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Turret cannon allow for precise shots at any range in any direction. | 1410 | 692 | -6 | 1215 |
Mammoth
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Turret cannon allows for precise shots at any range in any direction. Each hit increases the next one's damage by 20% for 10 sec. Stacks up to 3 times or until you miss. | 1950 | 1167 | -6 | 2632 |
Homing Missiles
- Blast damage
Name | Effect | Power score | Structure | Energy | Mass |
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Pyre launcher
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high damage, lock on homing missile(extreme accuracy), medium rate of fire, slow moving missile, cannot lock on to close targets. | 470 | 47 | -2 | 81 |
Hurricane
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Volley of 4 infrared-homing missiles. | 1950 | 175 | -6 | 288 |
Relic Weapons
- Special, see description
Name | Effect | Power score | Structure | Energy | Mass |
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Scorpion
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Projectiles pierce up to 2 m of any armor with slight damage reduction | 2400 | 552 | -6 | 900 |
Firebug
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Great accuracy but requires experience at aiming at long range.
Can project a steady stream of fire for a very long time. |
1600 | 392 | -4 | 315 |
Porcupine
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Lays burning barrels filled with explosive materials and metal chunks. The barrel explodes on contact with vehicles or when hit with any weapons. Self-destructs in 20 sec. | 1200 | 384 | -3 | 720 |
[parts]