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'''Weapons''' are used to damage, destroy, disable, or immobilize parts of enemy vehicles.
   
 
==Weapon types==
 
==Weapon types==

Revision as of 13:02, 7 March 2020


Weapons are used to damage, destroy, disable, or immobilize parts of enemy vehicles.

Weapon types

Icon Name Features Cons Purpose
Icon MG Machine Guns
  • Extreme Turning Speed
  • Moderate Accuracy & Range
  • High rate of fire
  • Low HP
  • Moderate Overheat
  • Good all-around weapon for close to medium range.
  • High rate of fire combined with the natural flexibility makes it perfect for a sustained damage output.
  • Shoot the enemy's weapons until they're harmless.
Icon Shotgun Shotguns
  • Automatic
  • High damage
  • Moderate rate of fire
  • Terrible Accuracy
  • Rapid Overheat
  • Delayed Turn Speed
  • Brawling weapon, useful only at close ranges.
  • High burst damage makes this weapon useful for hit & run tactics.
Icon Turret Cannons
  • Excellent range
  • Good accuracy
  • Excellent damage
  • Slow Turn Rate
  • Limited ammunition
  • Bullet Drop
  • Long reload
  • Splash damage destroys clusters of weapons and hardware.
  • Shooting from cover takes advantage of this weapon's high range and damage.
Icon Melee Melee Weapons
  • High damage
  • Contact range
  • Low energy costs
  • Impact based damage
  • Useless against evasive targets
  • For when you want to get nasty in close combat. Getting in range can be a challenge.
  • Stab enemies until they explode!
Icon Autocannon Autocannons
  • Excellent range and accuracy
  • Good damage
  • Average rate of fire
  • Slow turn rate
  • Medium to long ranges work best for the autocannon as it limits the amount of turning the autocannon has to do.
  • Autocannons are essentially automatic, miniature Turreted Cannons and behave as such.
Icon RL
Icon SalvoRL
Unguided Rockets
  • Splash damage
  • Quick Reload
  • Limited Ammo
  • Low accuracy
  • Rockets are ballistic
  • A rocket pod that contains a salvo of unguided rockets that can be launched at the enemy.
  • Devastating if all rockets hit their mark.
Icon RL
Icon SalvoRL
Homing Missiles
  • Good damage
  • High range
  • Locks onto target
  • Varying Projectile Speed
  • Can be shot down
  • Limited Ammo
  • Minimum range
  • Low fire rate
  • A launcher that fires homing missiles that will track their target with high accuracy. Can be used from great distances.
Energy Weapons
  • Very accurate
  • Good damage
  • Main type of energy weapons fire the volley with a delay
  • Slow bullet velocity
  • Fires energy spheres that deal moderate to heavy damage.

Weapon parts

Energy Weapons

Energy damage
Name Perk / Description Power score Structure Energy Mass Damage Type Damage Fire Rate Range
Synthesis
Launches a dense batch of overheated plasma. 600 151 -4 158
  • Energy
3 10 2
Aurora
Fusion of mechanics and electronics. Air cooling of barrels provides uninterrupted pulse laser rate of fire. Sadly, effective range in the atmosphere is very limited.

Perk: Heats up parts on hit. They receive up to 100% more damage depending on the amount of accumulated heat.

940 246 -4 315
  • Energy
1 10 1
Quasar
Projects a ball lightning dealing significant damage to any matter it contacts with.

Perk: Launches a projectile straight ahead and has no recoil.

1410 535 -6 792
  • Blast
  • Energy
20 1.5 10
Spark III
Deals identical damage to all targets in the aiming cone. Effective against multiple enemies.

Perk: Dealing damage to an enemy also reduces its speed and power, as well as weapon reloading speed by 6% for 1 sec. The effect stacks up to 12 times.

1600 435 -4 360
  • Energy
1 3 1

Melee Weapons

Contact damage, unless otherwise noted
Name Perk / Description Power score Structure Energy Mass
Boom
Boom
As Lunatic field tests have demonstrated, the easiest way to destroy the target with explosives is to ram the explosives up the target's bumper.

Deals damage to the target and explodes upon impact.

150 20 -1 45
Lancelot
Lancelot
An elegant weapon, for a more civilized age.

Perk: The higher the car's speed, the more damage the blast deals. Max efficiency:75% to damage at speed of 100km/h.

235 63 -1 144
Icon Auger
Borer
Deals additional damage while in contact with the target. 300 330 -2 250
Icon Buzzsaw
Buzzsaw
Deals additional damage while in contact with the target. 370 275 -2 125
Icon Druzba2
Druzhba 2
Deals additional damage while in contact with the target.

After a kill with this weapon, damage for weapons with the same name, increases by 20% for 15 sec. Stacks up to 3 times.

470 310 -2 65
Icon Harvester
Harvester
Deals additional damage while in contact with the target.

Perk: Deals 135% more damage to enemies influenced by negative effects and to heated vehicle parts.

1600 765 -4 940

Grenade Launchers, Explosive damage

Name Perk / Description Power score Structure Energy Mass
ImpulseGL-55 Impulse Automatic Grenade launcher. Difficult to use, but has great destructive power.

Perk: While the car is not moving, the weapon overheats 25% slower.

1175 113 -5 198
Retcher
Retcher
Automatic Grenade launcher. Launches a volley of 4 very slow projectiles with ballistics. Perk: The further the target - the higher the

damage. For every 100 m to current target damage increases by 200%.

2400 213 -6 234

Machine Guns

Bullets damage
Name Perk / Description Power score Structure Energy Mass
Icon LightMG
LM-54 "Chord"
Great against weak points. Allow to quickly dispatch enemies at medium range. 170 60 -2 144
Icon Machinegun Med
MM5-4 "Vector"
A machine gun that improves on the junior model in every way. 450 74 -3 171
Defender
ST-M23 Defender
Great accuracy. Limited fire angle. 450 153 -3 144
ST-M26 Tackler
Great accuracy. Reduced energy requirements. Limited fire angle.

Perk: Increased resistance to all types of damage except energy damage. This perk is disabled when shooting.

705 205 -3 180
Caucasus
Caucasus
An intelligent defence complex. Just point at the target and it does the rest.

To start your attack, hold the trigger for a second, while keeping an enemy in the weapon's range in your crosshairs.

Perk: Automatically attacks the selected target in range.

940 300 -4 864
Icon HeavyMG
Spectre-2
Twin machine gun. Deals increased damage at the cost of higher energy drain.

A direct hit increases the weapon's damage by 5% for 2 sec. Stacks up to 10 times. Resets when you miss.

940 135 -4 216
Aspect

Aspect

This machine gun requires nerves of steel to deal maximum damage. But with sufficient gunner skill it's unparalleled at medium distances.

Perk: The higher the weapon's temperature, the higher its damage. At full heat damage increases by 50%.

1600 200 -4 342

Miniguns

Bullets damage
Name Perk / Description Power score Structure Energy Mass Note
Icon Equalizer
MG13 Equalizer
Maximum rate of fire and overheating threshold.

Needs time to spin up barrels.

705 123 -3 216 The longer the weapon fires, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 105%.
  MG14 Arbiter Three-barrelled minigun. Designed for dense fire with average acurracy at medium range. Takes time to spool up the barrells. 1200 170 3 260 The longer the weapon fires, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 150%.
Icon Reaper
Reaper
Cannon with the highest rate of fire and projectile velocity. Needs time to spin up barrels.

Perk: The Weapon "Reaper" does not overheat while shooting.

2400 520 -6 603 Damage increase on 7/28/17

Shotguns

Bullets damage
Name Perk / Description Power score Structure Energy Mass
Icon Shotgun Basic
Lupara
Deadly at close range. 255 63 -3 68
Goblin
Reduced energy requirements, deals additional damage in collisions. Part of incoming damage passes through the weapon. 300 120 -2 90
Icon Sledgehammer
Sledgehammer
Powerful shotgun. 450 115 -3 54
Spitfire
Spitfire
Deadly at close range. Limited firing angle. 450 171 -3 126
Junkbow

Junkbow

Mass production of ammunition fell into oblivion together with the old world. Don´t worry, you can charge the Junkbow with all sorts of literal junk right from the Wasteland! 600 182 -4 189
Icon Thunderbolt
Thunderbolt
Deadly at close range. Perk: For every 40 m. the vehicle traverses, damage increases by 25%. Stacks up to 4 times. 940 139 -4 90
Icon Hammerfall
Hammerfall
Deadly at close range. Perk: Every 100 m passed by the car give one charge that's spent when shooting and guaranteed to disable the enemy's weapon rotation for 0.5 sec. Stacks up to 1 times. 2000 221 -5 122

Autocannons

Blast damage
Name Perk / Description Power score Structure Energy Mass
Icon Autocannon20mm
AC43 Rapier
Great accuracy, but requires experience at aiming at long range. 600 125 -4 180
Icon Autocannon 25mm
AC72 Whirlwind
Great accuracy, but requires experience at aiming at long range.

Perk: The further the target - the higher the damage. For every 100m to current target damage increases by 35%.

1175 360 -5 486

Cannons

Blast damage
Name Perk / Description Power score Structure Energy Mass
Icon 76mm cannon
Avenger 57mm
Ballistic, lead, huge damage. Has limited firing angle. 425 217 -5 468
Icon 88mm Cannon
Judge 76mm
Ballistic, lead, huge damage. Has limited firing angle. 750 320 -5 585
Icon 100mm Cannon
Executioner 88mm
Ballistics, lead, huge damage. Has limited firing angle.

Perk: Fires armor-piercing projectiles exploding after penetration of 80 pts. or 80 cm. of armor

1175 443 -5 864
BC-17 Tsunami
Has tremendous recoil, high accuracy and high muzzle velocity.

Perk: Every 5 sec. of staying still increase damage by 20%. Stack up to 3 times.

2400 746 -6 1850

Howitzers

Explosion and fire damages
Name Perk / Description Power score Structure Energy Mass
Mandrake
Mandrake
Enormous firepower and ability to deal damage from a large distance while hidden in cover are offset by significant recoil, high spread in motion and utter helplessness in melee combat.

Perk: Explosion leaves a flammable liquid puddle dealing damage to all targets.

3200 689 -8 2430

Unguided Rockets

Blast damage
Name Perk / Description Power score Structure Energy Mass Note
Icon Wasp Launcher
AT Wasp
Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 2 missiles in each volley. 600 55 -4 90
Icon Cricket
Cricket 1M
Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 5 missiles in each volley.

Perk:The further the target - the higher the damage. For every 100m to current target, damage increases by 100%.

1175 150 -5 288
Clarinet
Clarinet TOW
Guided missile. For a couple of seconds after launch the operator can guide the direction of the missile's detonation.

Only one weapon of this type can be installed on the car.

Perk: Missile can be controlled in flight.

1175 154 -5 270 On 28/8/17 this weapon's damage and the projectile's turning rate and speed were reduced.

Turreted Cannons

Blast damage - 360° Axis
Name Perk / Description Power score Structure Energy Mass
Icon Turret 76mm
Little Boy 6LB
Turret cannon. Allows for precise shots at any range in any direction. 900 413 -6 837
Icon 88mm turret
ZS-34 Fatman
Turret cannon aAlow sfor precise shots at any range in any direction.

Perk: A direct hit speeds up the following shot's reloading by 0.5 sec.

1410 692 -6 1215
Icon Mammoth
Mammoth
Turret cannon. Allows for precise shots at any range in any direction. Perk: A direct hit increases the weapon's damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss. 2400 1167 -6 2632


Homing Missiles

Blast damage
Name Perk / Description Power score Structure Energy Mass
Icon Pyre
Pyre launcher
Power infrared-homing missile.

Perk: Homing missiles track the closest target in the aiming cone and adjust flight trajectory accordingly.

470 47 -2 81
Icon Hurricane
Hurricane
Volley of 4 infrared-homing missiles.

Perk: Homing missiles track the closest target in the aiming cone and adjust flight trajectory accordingly.

2400 175 -6 288

Relic Weapons

Special, see description
Name Perk / Description Power score Structure Energy Mass
Scorpion
Scorpion
Boasts great accuracy, ideal for any scope. Perk: Projectiles pierce up to 2 m of any armor with slight damage reduction. 3600 552 -6 900
Firebug
Firebug
Only a madman could've dreamed up using fire in close combat. Apparently there's no shortage of madmen among the Engineers...

Perk: Heats up parts on hit. They receive up to 100% more damage depending on the amount of accumulated heat.

2400 392 -4 315
Porcupine
Porcupine
Lays burning barrels filled with explosive materials and metal chunks. The barrel explodes on contact with vehicles or when hit with any weapons. Self-destructs in 20 sec.

Perk: Explosion leaves a flammable liquid puddle dealing damage to all targets.

1800 384 -3 720