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+ | !width=15%|Name |
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+ | !width=30%|Perk / Description |
− | !width= |
+ | !width=8%|[[Power score]] |
− | !width= |
+ | !width=8%|[[Structure]] |
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+ | !width=8%|[[Energy]] |
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+ | !width=8%|[[Mass]] |
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! {{Rarity|common}} [[File:Icon Shotgun Basic.png|100px|center|link=]] [[Lupara]] |
! {{Rarity|common}} [[File:Icon Shotgun Basic.png|100px|center|link=]] [[Lupara]] |
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!width=15%|[[Mass]] |
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|- |
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− | ! |
+ | ! {{Rarity|rare}}[[File:Icon Autocannon20mm.png|100px|center|link=]] [[AC43 Rapier]] |
|Great accuracy, but requires experience at aiming at long range. |
|Great accuracy, but requires experience at aiming at long range. |
||
| 600 |
| 600 |
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| 180 |
| 180 |
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|- |
|- |
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− | ! |
+ | ! {{Rarity|special}}[[File:AC50 Storm.png|100px|center|link=]] [[AC50 Storm]] |
|Great accuracy, but requires experience at aiming at long range. |
|Great accuracy, but requires experience at aiming at long range. |
||
− | Perk: The further the target - the higher the damage. For every |
+ | Perk: The further the target - the higher the damage. For every 100 m to current target, damage increases by 12%. |
− | | |
+ | | 820 |
− | | |
+ | | 190 |
⚫ | |||
+ | | 210 |
||
⚫ | |||
+ | ! {{Rarity|epic}}[[File:AC64 Joule.png|100px|center|link=]] [[AC64 Joule]] |
||
+ | |For this rapid-fire autocannon, Nomads experimented with aviation-grade cooling systems. They ended up with a weapon that's particularly efficent in high-spped firefights. |
||
+ | Perk: Weapon heating while firing slows down as your movement speed increases. Maximum heating reduction - 25% at 80 km/h. |
||
+ | | 1160 |
||
+ | | 240 |
||
⚫ | |||
+ | | 240 |
||
⚫ | |||
+ | ! {{Rarity|epic}} [[File:Icon Autocannon 25mm.png|100px|center|link=]] [[AC72 Whirlwind]] |
||
+ | |Great accuracy, but requires experience at aiming at long range. |
||
+ | Perk: The further the target - the higher the damage. For every 100m to current target damage increases by 30%. |
||
+ | | 1450 |
||
+ | | 420 |
||
| -5 |
| -5 |
||
| 486 |
| 486 |
||
⚫ | |||
+ | ! {{Rarity|legendary}} [[File:Cyclone.png|100px|center|link=]] [[Cyclone]] |
||
+ | |An arms race often becomes the engine of progress. Who would have thought that you could squeeze out additional firepower from a twin autocannon. But it happened. Moreover, Cyclone's rate of fire rises while shooting! |
||
+ | Perk: The longer the weapon fires, the higher its rate of fire. |
||
+ | | 2000 |
||
+ | | 523 |
||
⚫ | |||
+ | | 570 |
||
|- |
|- |
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|} |
|} |
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!width=15%|[[Mass]] |
!width=15%|[[Mass]] |
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|- |
|- |
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− | ! |
+ | !{{Rarity|common}} [[File:Icon 76mm cannon.png|100px|center|link=]] [[Avenger 57mm]] |
| Ballistic, lead, huge damage. Has limited firing angle. |
| Ballistic, lead, huge damage. Has limited firing angle. |
||
| 425 |
| 425 |
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| 468 |
| 468 |
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|- |
|- |
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− | ! |
+ | !{{Rarity|rare}} [[File:Icon 88mm Cannon.png|100px|center|link=]] [[Judge 76mm]] |
| Ballistic, lead, huge damage. Has limited firing angle. |
| Ballistic, lead, huge damage. Has limited firing angle. |
||
| 750 |
| 750 |
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| 585 |
| 585 |
||
|- |
|- |
||
− | ! |
+ | ! {{Rarity|special}}[[File:Prosecutor 76mm.png|100px|center|link=]] [[Prosecutor 76mm]] |
− | | |
+ | | Armour-piercing projectiles, ballistics, lead, huge damage. Has limited aiming angle. |
+ | Perk: Fires armor-piercing projectiles exploding after penetration of 32 pts. or 32 cm. of armor |
||
+ | | 1025 |
||
+ | | 400 |
||
⚫ | |||
+ | | 670 |
||
⚫ | |||
+ | ! {{Rarity|epic}}[[File:Icon 100mm Cannon.png|100px|center|link=]] [[Executioner 88mm|Executioner 88mm]] |
||
+ | | Armour-piercing projectiles, ballistics, lead, huge damage. Has limited aiming angle. |
||
Perk: Fires armor-piercing projectiles exploding after penetration of 80 pts. or 80 cm. of armor |
Perk: Fires armor-piercing projectiles exploding after penetration of 80 pts. or 80 cm. of armor |
||
− | | |
+ | | 1450 |
− | | |
+ | | 495 |
| -5 |
| -5 |
||
| 864 |
| 864 |
||
|- |
|- |
||
+ | ! {{Rarity|legendary}} |
||
− | ! <div style="height:10px;width:10px;background: #ff6600; margin-bottom: -10px;"></div> |
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− | [[File: |
+ | [[File:BC-17 Tsunami.png|100px|center]][[BC-17 Tsunami]] |
| Has tremendous recoil, high accuracy and high muzzle velocity. |
| Has tremendous recoil, high accuracy and high muzzle velocity. |
||
− | Perk: Every |
+ | Perk: Every 2 sec. of staying still increase damage by 10%. Stack up to 6 times. |
| 2400 |
| 2400 |
||
| 746 |
| 746 |
||
| -6 |
| -6 |
||
| 1850 |
| 1850 |
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+ | |- |
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+ | ! {{Rarity|relic}} |
||
+ | [[File:CC-18 Typhoon.png|100px|center]][[CC-18 Typhoon]] |
||
+ | | This Steppenwolf project is the next step towards increasing weapon power and effective range. A direct hit with a "Typhoon" is a death sentence for any enemy. |
||
+ | Perk: Hitting an enemy reduces its reload speed and weapon cooling time by 40% for 3 sec. |
||
+ | | 3600 |
||
+ | | 950 |
||
+ | | -6 |
||
+ | | 2200 |
||
+ | |- |
||
+ | |} |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | 454 |
||
+ | | -6 |
||
⚫ | |||
+ | |- |
||
+ | ! {{Rarity|special}} [[File:Icon 88mm turret.png|100px|center|link=]] [[ZS-33 Hulk]] |
||
⚫ | |||
⚫ | |||
+ | | 1230 |
||
+ | | 583 |
||
+ | | -6 |
||
+ | | 850 |
||
+ | |- |
||
+ | ! {{Rarity|epic}} [[File:Elephant.png|100px|center|link=]] [[Elephant]] |
||
+ | | This 76mm tank cannon is one of the most massive weapons from the great war. Now it continues its service aboard the "Risen". |
||
+ | Perk: After a shot, the weapon's resistance to all damage types increases by 20% for 3 sec. |
||
+ | | 1740 |
||
+ | | 891 |
||
+ | | -6 |
||
+ | | 1300 |
||
+ | |- |
||
⚫ | |||
+ | | Allow sfor precise shots at any range in any direction. |
||
+ | Perk: A direct hit speeds up the following shot's reloading by 0.5 sec. |
||
+ | | 1740 |
||
+ | | 830 |
||
+ | | -6 |
||
⚫ | |||
+ | |- |
||
+ | ! {{Rarity|legendary}} [[File:Icon Mammoth.png|100px|center|link=]] [[Mammoth|ZS-46 Mammoth]] |
||
+ | | Allows for precise shots at any range in any direction. |
||
⚫ | |||
⚫ | |||
+ | | 1284 |
||
+ | | -6 |
||
+ | | 2633 |
||
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− | | 413 |
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− | | 1410 |
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− | | 692 |
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− | ! <div style="height:10px;width:10px;background: #ff6600; margin-bottom: -10px;"></div> [[File:Icon Mammoth.png|100px|center|link=]] [[Mammoth]] |
||
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⚫ | |||
− | | 1167 |
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− | | 2632 |
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⚫ | |||
− | |||
Revision as of 21:19, 28 May 2020
Weapons are used to damage, destroy, disable, or immobilize parts of enemy vehicles.
Weapon types
Icon | Name | Features | Cons | Purpose |
---|---|---|---|---|
Machine Guns |
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Shotguns |
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Autocannons |
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Cannons |
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Melee Weapons |
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Unguided Rockets |
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Homing Missiles |
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Grenade Launchers | ||||
Energy Weapons |
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Crossbows | ||||
Flamethrowers | ||||
Minelayers | ||||
Artillery | ||||
Drones and turrets | ||||
Uncategorized weapons |
Weapon parts
Machine Guns
- Bullets damage
Name | Perk / Description | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
LM-54 "Chord"
|
Great against weak points. Allow to quickly dispatch enemies at medium range. | 170 | 60 | -2 | 144 |
MM5-4 "Vector"
|
A machine gun that improves on the junior model in every way. | 450 | 74 | -3 | 171 |
ST-M23 Defender
|
Great accuracy. Limited fire angle. | 450 | 153 | -3 | 144 |
M-37 Piercer
|
Machine gun with extreme rate of fire and a burst fire mode. Don't expect pinpoint accuracy and huge damage, but it can provide surprising density of fire. | 615 | 114 | -3 | 195 |
Sinus-0
|
A rapid machine gun with great fire density. Improves on the previous model in damage.
Perk: A direct hit increases the weapon's damage by 2% for 2 sec. Stacks up to 10 times. Resets when you miss. |
615 | 97 | -3 | 185 |
ST-M26 Tackler
|
Great accuracy. Reduced energy requirements. Limited fire angle.
Perk: Increased resistance to all types of damage except energy damage. This perk is disabled when shooting. |
870 | 228 | -3 | 180 |
M-29 Protector
|
Great fire density. Increased damage resistance. Limited firing angles.
Perk: Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times. |
870 | 213 | -3 | 170 |
M-38 Fidget
|
Twin-barrel rapid-fire machine gun. Commonly used by Steppenwolfs in quick Wastleland skirmishes, where you alwaysneed to be quick on your wheels. | 870 | 145 | -3 | 220 |
Spectre-2
|
Twin machine gun. Deals increased damage at the cost of higher energy drain.
Perk: A direct hit increases the weapon's damage by 5% for 2 sec. Stacks up to 10 times. Resets when you miss. |
1160 | 162 | -4 | 216 |
Caucasus
|
An intelligent defence complex. Just point at the target and it does the rest.
To start your attack, hold the trigger for a second, while keeping an enemy in the weapon's range in your crosshairs. Perk: Automatically attacks the selected target in range. |
1160 | 342 | -4 | 864 |
M-39 Imp
|
This innovatie Steppenwolf weapon boasts very high rate of fire. Used for setting up mobile ambushes to destroy parts of hostile armored vehicles at short range extremely quickly.
Perk: Increases damage dealth by all "Rapid-fire machine guns" by 5%. |
1200 | 190 | -3 | 280 |
Aspect
|
This machine gun requires nerves of steel to deal maximum damage. But with sufficient gunner skill it's unparalleled at medium distances.
Perk: The higher the weapon's temperature, the higher its damage. At full heat damage increases by 50%. |
1600 | 200 | -4 | 342 |
Punisher
|
According to popular belief, only Nomads can escape anomalies alive. No surprises here. With the "Punisher" on their car, anyone could.
Perk: Successful hit slow down the enemy's weapon turn speed by 2% for 0.5 sec. The effect stacks up to 35 times. |
2400 | 400 | -4 | 430 |
Miniguns
- Bullets damage
Name | Perk / Description | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
MG13 Equalizer
|
Maximum rate of fire and overheating threshold. Needs time to spin up barrels.
Perk: The longer the weapons fire, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 105%. |
870 | 148 | -3 | 216 |
MG14 Arbiter
|
Three-barrelled minigun. Designed for dense fire with average acurracy at medium range. Takes time to spool up the barrells.
Perk: The longer the weapon fires, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 150%. |
1200 | 170 | -3 | 260 |
Reaper
|
Cannon with the highest rate of fire and projectile velocity. Needs time to spin up barrels.
Perk: The Weapon "Reaper" does not overheat while shooting. |
2400 | 520 | -6 | 603 |
Shotguns
- Bullets damage
Name | Perk / Description | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Lupara
|
Deadly at close range. | 255 | 63 | -3 | 68 |
Sledgehammer
|
Powerful shotgun. | 450 | 115 | -3 | 54 |
Spitfire | Deadly at close range. Limited firing angle. | 450 | 171 | -3 | 126 |
Goblin | Reduced energy requirements, deals additional damage in collisions. Part of incoming damage passes through the weapon.
Perk: Resistance to melee damage: 90%. Lets damage through: 50%. |
410 | 128 | -2 | 90 |
Junkbow
|
Mass production of ammunition fell into oblivion together with the old world. Don´t worry, you can charge the Junkbow with all sorts of literal junk right from the Wasteland! | 820 | 235 | -4 | 189 |
Mace
|
A powerful shotgun with good close-range efficincy.
Perk: For every 40 m. the vehicle taverses, weapon damage increases by 10%. Stacks up to 4 times. |
615 | 123 | -3 | 65 |
Leech
|
Lunatics claim it's their own original "sturdy blunderbus". Yet the "Leech" looks suspiciously familiar... Deadly at close range. Limited firing angle.
Perk: While coolin down, the weapon's resistance to all damage types increases by 15%. |
615 | 190 | -3 | 135 |
Fafnir
|
The engineer in charge of this metal monster's design was clearly inspired by legends of dragons. A volly from a couple of these shotguns can literally vaporise anyone who's foolish enough to stand too close.
Perk: The higher the car's speed, the lower its weapons spread. Maximum effect: +20% at 60 km/h |
1160 | 300 | -4 | 90 |
Thunderbolt
|
Deadly at close range.
Perk: For every 40 m. the vehicle traverses, damage increases by 25%. Stacks up to 4 times. |
1160 | 157 | -4 | 90 |
Rupture
|
This shotgun used to be exclusiveto the faction of Lunatics and completely unavaliable to survivors. However, the Knechte with their passion for presenting new weapons to the inhabitants of the Valley solved the problem and convincd Pete to start mass-producing it. Limited firing angle.
Perk: The weapon's resistance to all damage types increases by 15% while shooting. |
870 | 229 | -3 | 160 |
Nidhogg
|
Deliberate, yet lethal force that's fit to sing songs about. The shotgun reaches its peak efficiency at close range and high speed.
Perk: The higher the car's speed, the faster the weapons reloads. Maximum efficiency: +20% at 80 km/h |
1600 | 340 | -4 | 290 |
Hammerfall
|
Deadly at close range.
Perk: Every 100 m passed by the car give one charge that's spent when shooting and guaranteed to disable the enemy's weapon rotation for 0.5 sec. Stacks up to 1 times. |
2000 | 221 | -5 | 122 |
Breaker
|
Lunatic shotguns keep getting scarier. The Breaker will smash anyone who's foolish enough to come close.
Perk: The final shot befor the weapon overheats deals 100% more damage. |
3000 | 430 | -5 | 180 |
Autocannons
- Blast damage
Name | Perk / Description | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
AC43 Rapier
|
Great accuracy, but requires experience at aiming at long range. | 600 | 125 | -4 | 180 |
AC50 Storm
|
Great accuracy, but requires experience at aiming at long range.
Perk: The further the target - the higher the damage. For every 100 m to current target, damage increases by 12%. |
820 | 190 | -4 | 210 |
AC64 Joule
|
For this rapid-fire autocannon, Nomads experimented with aviation-grade cooling systems. They ended up with a weapon that's particularly efficent in high-spped firefights.
Perk: Weapon heating while firing slows down as your movement speed increases. Maximum heating reduction - 25% at 80 km/h. |
1160 | 240 | -4 | 240 |
AC72 Whirlwind
|
Great accuracy, but requires experience at aiming at long range.
Perk: The further the target - the higher the damage. For every 100m to current target damage increases by 30%. |
1450 | 420 | -5 | 486 |
Cyclone
|
An arms race often becomes the engine of progress. Who would have thought that you could squeeze out additional firepower from a twin autocannon. But it happened. Moreover, Cyclone's rate of fire rises while shooting!
Perk: The longer the weapon fires, the higher its rate of fire. |
2000 | 523 | -5 | 570 |
Cannons
- Blast damage
Name | Perk / Description | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Avenger 57mm
|
Ballistic, lead, huge damage. Has limited firing angle. | 425 | 217 | -5 | 468 |
Judge 76mm
|
Ballistic, lead, huge damage. Has limited firing angle. | 750 | 320 | -5 | 585 |
Prosecutor 76mm
|
Armour-piercing projectiles, ballistics, lead, huge damage. Has limited aiming angle.
Perk: Fires armor-piercing projectiles exploding after penetration of 32 pts. or 32 cm. of armor |
1025 | 400 | -5 | 670 |
Executioner 88mm
|
Armour-piercing projectiles, ballistics, lead, huge damage. Has limited aiming angle.
Perk: Fires armor-piercing projectiles exploding after penetration of 80 pts. or 80 cm. of armor |
1450 | 495 | -5 | 864 |
BC-17 Tsunami | Has tremendous recoil, high accuracy and high muzzle velocity.
Perk: Every 2 sec. of staying still increase damage by 10%. Stack up to 6 times. |
2400 | 746 | -6 | 1850 |
CC-18 Typhoon | This Steppenwolf project is the next step towards increasing weapon power and effective range. A direct hit with a "Typhoon" is a death sentence for any enemy.
Perk: Hitting an enemy reduces its reload speed and weapon cooling time by 40% for 3 sec. |
3600 | 950 | -6 | 2200 |
Turreted Cannons
- Blast damage - 360° Axis
Name | Perk / Description | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Little Boy 6LB
|
Allows for precise shots at any range in any direction. | 900 | 454 | -6 | 837 |
ZS-33 Hulk
|
Alows for precise shots at any range in any direction.
Perk: A direct hit speeds up the following shot's reloading by 0.3 sec. |
1230 | 583 | -6 | 850 |
Elephant
|
This 76mm tank cannon is one of the most massive weapons from the great war. Now it continues its service aboard the "Risen".
Perk: After a shot, the weapon's resistance to all damage types increases by 20% for 3 sec. |
1740 | 891 | -6 | 1300 |
ZS-34 Fatman
|
Allow sfor precise shots at any range in any direction.
Perk: A direct hit speeds up the following shot's reloading by 0.5 sec. |
1740 | 830 | -6 | 1215 |
ZS-46 Mammoth
|
Allows for precise shots at any range in any direction.
Perk: A direct hit increases the weapon's damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss. |
2400 | 1284 | -6 | 2633 |
Melee Weapons
- Contact damage, unless otherwise noted
Name | Perk / Description | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Boom | As Lunatic field tests have demonstrated, the easiest way to destroy the target with explosives is to ram the explosives up the target's bumper.
Deals damage to the target and explodes upon impact. |
150 | 20 | -1 | 45 |
Lancelot
|
An elegant weapon, for a more civilized age.
Perk: The higher the car's speed, the more damage the blast deals. Max efficiency:75% to damage at speed of 100km/h. |
235 | 63 | -1 | 144 |
Borer
|
Deals additional damage while in contact with the target. | 300 | 330 | -2 | 250 |
Buzzsaw
|
Deals additional damage while in contact with the target. | 370 | 275 | -2 | 125 |
Druzhba 2
|
Deals additional damage while in contact with the target.
After a kill with this weapon, damage for weapons with the same name, increases by 20% for 15 sec. Stacks up to 3 times. |
470 | 310 | -2 | 65 |
Harvester
|
Deals additional damage while in contact with the target.
Perk: Deals 135% more damage to enemies influenced by negative effects and to heated vehicle parts. |
1600 | 765 | -4 | 940 |
Energy Weapons
- Energy damage
Name | Perk / Description | Power score | Structure | Energy | Mass | Damage Type | Damage | Fire Rate | Range |
---|---|---|---|---|---|---|---|---|---|
Synthesis | Launches a dense batch of overheated plasma. | 600 | 151 | -4 | 158 |
|
3 | 10 | 2 |
Aurora | Fusion of mechanics and electronics. Air cooling of barrels provides uninterrupted pulse laser rate of fire. Sadly, effective range in the atmosphere is very limited.
Perk: Heats up parts on hit. They receive up to 100% more damage depending on the amount of accumulated heat. |
940 | 246 | -4 | 315 |
|
1 | 10 | 1 |
Quasar | Projects a ball lightning dealing significant damage to any matter it contacts with.
Perk: Launches a projectile straight ahead and has no recoil. |
1410 | 535 | -6 | 792 |
|
20 | 1.5 | 10 |
Spark III | Deals identical damage to all targets in the aiming cone. Effective against multiple enemies.
Perk: Dealing damage to an enemy also reduces its speed and power, as well as weapon reloading speed by 6% for 1 sec. The effect stacks up to 12 times. |
1600 | 435 | -4 | 360 |
|
1 | 3 | 1 |
Grenade Launchers, Explosive damage
Name | Perk / Description | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
GL-55 Impulse | Automatic Grenade launcher. Difficult to use, but has great destructive power.
Perk: While the car is not moving, the weapon overheats 25% slower. |
1175 | 113 | -5 | 198 |
Retcher
|
Automatic Grenade launcher. Launches a volley of 4 very slow projectiles with ballistics. Perk: The further the target - the higher the
damage. For every 100 m to current target damage increases by 200%. |
2400 | 213 | -6 | 234 |
Howitzers
- Explosion and fire damages
Name | Perk / Description | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Mandrake
|
Enormous firepower and ability to deal damage from a large distance while hidden in cover are offset by significant recoil, high spread in motion and utter helplessness in melee combat.
Perk: Explosion leaves a flammable liquid puddle dealing damage to all targets. |
3200 | 689 | -8 | 2430 |
Unguided Rockets
- Blast damage
Name | Perk / Description | Power score | Structure | Energy | Mass | Note |
---|---|---|---|---|---|---|
AT Wasp
|
Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 2 missiles in each volley. | 600 | 55 | -4 | 90 | |
Cricket 1M
|
Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 5 missiles in each volley.
Perk:The further the target - the higher the damage. For every 100m to current target, damage increases by 100%. |
1175 | 150 | -5 | 288 | |
Clarinet TOW
|
Guided missile. For a couple of seconds after launch the operator can guide the direction of the missile's detonation.
Only one weapon of this type can be installed on the car. Perk: Missile can be controlled in flight. |
1175 | 154 | -5 | 270 | On 28/8/17 this weapon's damage and the projectile's turning rate and speed were reduced. |
Homing Missiles
- Blast damage
Name | Perk / Description | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Pyre launcher
|
Power infrared-homing missile.
Perk: Homing missiles track the closest target in the aiming cone and adjust flight trajectory accordingly. |
470 | 47 | -2 | 81 |
Hurricane
|
Volley of 4 infrared-homing missiles.
Perk: Homing missiles track the closest target in the aiming cone and adjust flight trajectory accordingly. |
2400 | 175 | -6 | 288 |
Relic Weapons
- Special, see description
Name | Perk / Description | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Scorpion
|
Boasts great accuracy, ideal for any scope. Perk: Projectiles pierce up to 2 m of any armor with slight damage reduction. | 3600 | 552 | -6 | 900 |
Firebug
|
Only a madman could've dreamed up using fire in close combat. Apparently there's no shortage of madmen among the Engineers...
Perk: Heats up parts on hit. They receive up to 100% more damage depending on the amount of accumulated heat. |
2400 | 392 | -4 | 315 |
Porcupine
|
Lays burning barrels filled with explosive materials and metal chunks. The barrel explodes on contact with vehicles or when hit with any weapons. Self-destructs in 20 sec.
Perk: Explosion leaves a flammable liquid puddle dealing damage to all targets. |
1800 | 384 | -3 | 720 |