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{|class="wikitable sortable" width="90%"
 
{|class="wikitable sortable" width="90%"
!width=20%|Name
+
!width=15%|Name
!width=28%|Perk / Description
+
!width=30%|Perk / Description
!width=12%|[[Power score]]
+
!width=8%|[[Power score]]
!width=12%|[[Structure]]
+
!width=8%|[[Structure]]
!width=12%|[[Energy]]
+
!width=8%|[[Energy]]
!width=12%|[[Mass]]
+
!width=8%|[[Mass]]
 
|-
 
|-
 
! {{Rarity|common}} [[File:Icon Shotgun Basic.png|100px|center|link=]] [[Lupara]]
 
! {{Rarity|common}} [[File:Icon Shotgun Basic.png|100px|center|link=]] [[Lupara]]
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!width=15%|[[Mass]]
 
!width=15%|[[Mass]]
 
|-
 
|-
!<div style="height:10px;width:10px;background: #0066cc; margin-bottom: -10px;"></div> [[File:Icon Autocannon20mm.png|100px|center|link=]] [[AC43 Rapier]]
+
! {{Rarity|rare}}[[File:Icon Autocannon20mm.png|100px|center|link=]] [[AC43 Rapier]]
 
|Great accuracy, but requires experience at aiming at long range.
 
|Great accuracy, but requires experience at aiming at long range.
 
| 600
 
| 600
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| 180
 
| 180
 
|-
 
|-
! <div style="height:10px;width:10px;background: #b900ff; margin-bottom: -10px;"></div> [[File:Icon Autocannon 25mm.png|100px|center|link=]] [[AC72 Whirlwind]]
+
! {{Rarity|special}}[[File:AC50 Storm.png|100px|center|link=]] [[AC50 Storm]]
 
|Great accuracy, but requires experience at aiming at long range.
 
|Great accuracy, but requires experience at aiming at long range.
Perk: The further the target - the higher the damage. For every 100m to current target damage increases by 35%.
+
Perk: The further the target - the higher the damage. For every 100 m to current target, damage increases by 12%.
| 1175
+
| 820
| 360
+
| 190
 
| -4
  +
| 210
 
|-
  +
! {{Rarity|epic}}[[File:AC64 Joule.png|100px|center|link=]] [[AC64 Joule]]
  +
|For this rapid-fire autocannon, Nomads experimented with aviation-grade cooling systems. They ended up with a weapon that's particularly efficent in high-spped firefights.
  +
Perk: Weapon heating while firing slows down as your movement speed increases. Maximum heating reduction - 25% at 80 km/h.
  +
| 1160
  +
| 240
 
| -4
  +
| 240
 
|-
  +
! {{Rarity|epic}} [[File:Icon Autocannon 25mm.png|100px|center|link=]] [[AC72 Whirlwind]]
  +
|Great accuracy, but requires experience at aiming at long range.
  +
Perk: The further the target - the higher the damage. For every 100m to current target damage increases by 30%.
  +
| 1450
  +
| 420
 
| -5
 
| -5
 
| 486
 
| 486
 
|-
  +
! {{Rarity|legendary}} [[File:Cyclone.png|100px|center|link=]] [[Cyclone]]
  +
|An arms race often becomes the engine of progress. Who would have thought that you could squeeze out additional firepower from a twin autocannon. But it happened. Moreover, Cyclone's rate of fire rises while shooting!
  +
Perk: The longer the weapon fires, the higher its rate of fire.
  +
| 2000
  +
| 523
 
| -5
  +
| 570
 
|-
 
|-
 
|}
 
|}
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!width=15%|[[Mass]]
 
!width=15%|[[Mass]]
 
|-
 
|-
!<div style="height:10px;width:10px;background: white; margin-bottom: -10px;"></div> [[File:Icon 76mm cannon.png|100px|center|link=]] [[Avenger 57mm|Avenger 57mm]]
+
!{{Rarity|common}} [[File:Icon 76mm cannon.png|100px|center|link=]] [[Avenger 57mm]]
 
| Ballistic, lead, huge damage. Has limited firing angle.
 
| Ballistic, lead, huge damage. Has limited firing angle.
 
| 425
 
| 425
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| 468
 
| 468
 
|-
 
|-
!<div style="height:10px;width:10px;background: #0066cc; margin-bottom: -10px;"></div> [[File:Icon 88mm Cannon.png|100px|center|link=]] [[Judge 76mm|Judge 76mm]]
+
!{{Rarity|rare}} [[File:Icon 88mm Cannon.png|100px|center|link=]] [[Judge 76mm]]
 
| Ballistic, lead, huge damage. Has limited firing angle.
 
| Ballistic, lead, huge damage. Has limited firing angle.
 
| 750
 
| 750
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| 585
 
| 585
 
|-
 
|-
! <div style="height:10px;width:10px;background: #b900ff; margin-bottom: -10px;"></div>[[File:Icon 100mm Cannon.png|100px|center|link=]] [[Executioner 88mm|Executioner 88mm]]
+
! {{Rarity|special}}[[File:Prosecutor 76mm.png|100px|center|link=]] [[Prosecutor 76mm]]
| Ballistics, lead, huge damage. Has limited firing angle.
+
| Armour-piercing projectiles, ballistics, lead, huge damage. Has limited aiming angle.
  +
Perk: Fires armor-piercing projectiles exploding after penetration of 32 pts. or 32 cm. of armor
  +
| 1025
  +
| 400
 
| -5
  +
| 670
 
|-
  +
! {{Rarity|epic}}[[File:Icon 100mm Cannon.png|100px|center|link=]] [[Executioner 88mm|Executioner 88mm]]
  +
| Armour-piercing projectiles, ballistics, lead, huge damage. Has limited aiming angle.
 
Perk: Fires armor-piercing projectiles exploding after penetration of 80 pts. or 80 cm. of armor
 
Perk: Fires armor-piercing projectiles exploding after penetration of 80 pts. or 80 cm. of armor
| 1175
+
| 1450
| 443
+
| 495
 
| -5
 
| -5
 
| 864
 
| 864
 
|-
 
|-
  +
! {{Rarity|legendary}}
! <div style="height:10px;width:10px;background: #ff6600; margin-bottom: -10px;"></div>
 
[[File:КП-17 Цунами.png|150px|center]]<nowiki> </nowiki>[[BC-17 Tsunami]]
+
[[File:BC-17 Tsunami.png|100px|center]][[BC-17 Tsunami]]
 
| Has tremendous recoil, high accuracy and high muzzle velocity.
 
| Has tremendous recoil, high accuracy and high muzzle velocity.
Perk: Every 5 sec. of staying still increase damage by 20%. Stack up to 3 times.
+
Perk: Every 2 sec. of staying still increase damage by 10%. Stack up to 6 times.
 
| 2400
 
| 2400
 
| 746
 
| 746
 
| -6
 
| -6
 
| 1850
 
| 1850
  +
|-
  +
! {{Rarity|relic}}
  +
[[File:CC-18 Typhoon.png|100px|center]][[CC-18 Typhoon]]
  +
| This Steppenwolf project is the next step towards increasing weapon power and effective range. A direct hit with a "Typhoon" is a death sentence for any enemy.
  +
Perk: Hitting an enemy reduces its reload speed and weapon cooling time by 40% for 3 sec.
  +
| 3600
  +
| 950
  +
| -6
  +
| 2200
  +
|-
  +
|}
  +
 
===[[Turreted Cannons]]===
  +
 
; Blast damage - '''360° Axis'''
  +
 
{|class="wikitable sortable" width="90%"
 
!width=20%|Name
 
!width=20%|Perk / Description
 
!width=15%|[[Power score]]
 
!width=15%|[[Structure]]
 
!width=15%|[[Energy]]
 
!width=15%|[[Mass]]
  +
|-
 
! {{Rarity|rare}} [[File:Icon Turret 76mm.png|100px|center|link=]] [[Little Boy 6LB]]
 
| Allows for precise shots at any range in any direction.
 
| 900
  +
| 454
  +
| -6
 
| 837
  +
|-
  +
! {{Rarity|special}} [[File:Icon 88mm turret.png|100px|center|link=]] [[ZS-33 Hulk]]
 
| Alows for precise shots at any range in any direction.
 
Perk: A direct hit speeds up the following shot's reloading by 0.3 sec.
  +
| 1230
  +
| 583
  +
| -6
  +
| 850
  +
|-
  +
! {{Rarity|epic}} [[File:Elephant.png|100px|center|link=]] [[Elephant]]
  +
| This 76mm tank cannon is one of the most massive weapons from the great war. Now it continues its service aboard the "Risen".
  +
Perk: After a shot, the weapon's resistance to all damage types increases by 20% for 3 sec.
  +
| 1740
  +
| 891
  +
| -6
  +
| 1300
  +
|-
 
! {{Rarity|epic}} [[File:Icon 88mm turret.png|100px|center|link=]] [[ZS-34 Fatman]]
  +
| Allow sfor precise shots at any range in any direction.
  +
Perk: A direct hit speeds up the following shot's reloading by 0.5 sec.
  +
| 1740
  +
| 830
  +
| -6
 
| 1215
  +
|-
  +
! {{Rarity|legendary}} [[File:Icon Mammoth.png|100px|center|link=]] [[Mammoth|ZS-46 Mammoth]]
  +
| Allows for precise shots at any range in any direction.
 
Perk: A direct hit increases the weapon's damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
 
| 2400
  +
| 1284
  +
| -6
  +
| 2633
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|}
 
|}
 
===[[Turreted Cannons]]===
 
 
; Blast damage - '''360° Axis'''
 
 
{|class="wikitable sortable" width="90%"
 
!width=20%|Name
 
!width=20%|Perk / Description
 
!width=15%|[[Power score]]
 
!width=15%|[[Structure]]
 
!width=15%|[[Energy]]
 
!width=15%|[[Mass]]
 
|-
 
!<div style="height:10px;width:10px;background: #0066cc; margin-bottom: -10px;"></div> [[File:Icon Turret 76mm.png|100px|center|link=]] [[Little Boy 6LB]]
 
| Turret cannon. Allows for precise shots at any range in any direction.
 
| 900
 
| 413
 
| -6
 
| 837
 
|-
 
! <div style="height:10px;width:10px;background: #b900ff; margin-bottom: -10px;"></div> [[File:Icon 88mm turret.png|100px|center|link=]] [[ZS-34 Fatman]]
 
| Turret cannon aAlow sfor precise shots at any range in any direction.
 
Perk: A direct hit speeds up the following shot's reloading by 0.5 sec.
 
| 1410
 
| 692
 
| -6
 
| 1215
 
|-
 
! <div style="height:10px;width:10px;background: #ff6600; margin-bottom: -10px;"></div> [[File:Icon Mammoth.png|100px|center|link=]] [[Mammoth]]
 
| Turret cannon. Allows for precise shots at any range in any direction. Perk: A direct hit increases the weapon's damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.
 
| 2400
 
| 1167
 
| -6
 
| 2632
 
|-
 
|}
 
 
   
   

Revision as of 21:19, 28 May 2020


Weapons are used to damage, destroy, disable, or immobilize parts of enemy vehicles.

Weapon types

Icon Name Features Cons Purpose
Icon MG Machine Guns
  • Extreme Turning Speed
  • Moderate Accuracy & Range
  • High rate of fire
  • Low HP
  • Moderate Overheat
  • Good all-around weapon for close to medium range.
  • High rate of fire combined with the natural flexibility makes it perfect for a sustained damage output.
  • Shoot the enemy's weapons until they're harmless.
Icon Shotgun Shotguns
  • Automatic
  • High damage
  • Moderate rate of fire
  • Terrible Accuracy
  • Rapid Overheat
  • Delayed Turn Speed
  • Brawling weapon, useful only at close ranges.
  • High burst damage makes this weapon useful for hit & run tactics.
Icon Autocannon Autocannons
  • Excellent range and accuracy
  • Good damage
  • Average rate of fire
  • Slow turn rate
  • Medium to long ranges work best for the autocannon as it limits the amount of turning the autocannon has to do.
  • Autocannons are essentially automatic, miniature Turreted Cannons and behave as such.
Icon Turret Cannons
  • Excellent range
  • Good accuracy
  • Excellent damage
  • Slow Turn Rate
  • Limited ammunition
  • Bullet Drop
  • Long reload
  • Splash damage destroys clusters of weapons and hardware.
  • Shooting from cover takes advantage of this weapon's high range and damage.
Icon Melee Melee Weapons
  • High damage
  • Contact range
  • Low energy costs
  • Impact based damage
  • Useless against evasive targets
  • For when you want to get nasty in close combat. Getting in range can be a challenge.
  • Stab enemies until they explode!
Icon RL
Icon SalvoRL
Unguided Rockets
  • Splash damage
  • Quick Reload
  • Limited Ammo
  • Low accuracy
  • Rockets are ballistic
  • A rocket pod that contains a salvo of unguided rockets that can be launched at the enemy.
  • Devastating if all rockets hit their mark.
Icon RL
Icon SalvoRL
Homing Missiles
  • Good damage
  • High range
  • Locks onto target
  • Varying Projectile Speed
  • Can be shot down
  • Limited Ammo
  • Minimum range
  • Low fire rate
  • A launcher that fires homing missiles that will track their target with high accuracy. Can be used from great distances.
Grenade Launchers
Energy Weapons
  • Very accurate
  • Good damage
  • Main type of energy weapons fire the volley with a delay
  • Slow bullet velocity
  • Fires energy spheres that deal moderate to heavy damage.
Crossbows
Flamethrowers
Minelayers
Artillery
Drones and turrets
Uncategorized weapons

Weapon parts

Machine Guns

Bullets damage
Name Perk / Description Power score Structure Energy Mass
Icon LightMG
LM-54 "Chord"
Great against weak points. Allow to quickly dispatch enemies at medium range. 170 60 -2 144
Icon Machinegun Med
MM5-4 "Vector"
A machine gun that improves on the junior model in every way. 450 74 -3 171
Defender
ST-M23 Defender
Great accuracy. Limited fire angle. 450 153 -3 144
M-37 Piercer
M-37 Piercer
Machine gun with extreme rate of fire and a burst fire mode. Don't expect pinpoint accuracy and huge damage, but it can provide surprising density of fire. 615 114 -3 195
Sinus-0
Sinus-0
A rapid machine gun with great fire density. Improves on the previous model in damage.

Perk: A direct hit increases the weapon's damage by 2% for 2 sec. Stacks up to 10 times. Resets when you miss.

615 97 -3 185
ST-M26 Tackler
ST-M26 Tackler
Great accuracy. Reduced energy requirements. Limited fire angle.

Perk: Increased resistance to all types of damage except energy damage. This perk is disabled when shooting.

870 228 -3 180
M-29 Protector
M-29 Protector
Great fire density. Increased damage resistance. Limited firing angles.

Perk: Every successful hit on an enemy increases resistance to all types of damage by 2%. The effect is active for 1 sec. and stacks up to 10 times.

870 213 -3 170
M-38 Fidget
M-38 Fidget
Twin-barrel rapid-fire machine gun. Commonly used by Steppenwolfs in quick Wastleland skirmishes, where you alwaysneed to be quick on your wheels. 870 145 -3 220
Icon HeavyMG
Spectre-2
Twin machine gun. Deals increased damage at the cost of higher energy drain.

Perk: A direct hit increases the weapon's damage by 5% for 2 sec. Stacks up to 10 times. Resets when you miss.

1160 162 -4 216
Caucasus
Caucasus
An intelligent defence complex. Just point at the target and it does the rest.

To start your attack, hold the trigger for a second, while keeping an enemy in the weapon's range in your crosshairs. Perk: Automatically attacks the selected target in range.

1160 342 -4 864
M-39 Imp
M-39 Imp
This innovatie Steppenwolf weapon boasts very high rate of fire. Used for setting up mobile ambushes to destroy parts of hostile armored vehicles at short range extremely quickly.

Perk: Increases damage dealth by all "Rapid-fire machine guns" by 5%.

1200 190 -3 280
Aspect
Aspect
This machine gun requires nerves of steel to deal maximum damage. But with sufficient gunner skill it's unparalleled at medium distances.

Perk: The higher the weapon's temperature, the higher its damage. At full heat damage increases by 50%.

1600 200 -4 342
Punisher
Punisher
According to popular belief, only Nomads can escape anomalies alive. No surprises here. With the "Punisher" on their car, anyone could.

Perk: Successful hit slow down the enemy's weapon turn speed by 2% for 0.5 sec. The effect stacks up to 35 times.

2400 400 -4 430

Miniguns

Bullets damage
Name Perk / Description Power score Structure Energy Mass
Icon Equalizer
MG13 Equalizer
Maximum rate of fire and overheating threshold. Needs time to spin up barrels.

Perk: The longer the weapons fire, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 105%.

870 148 -3 216
MG14 Arbiter
MG14 Arbiter
Three-barrelled minigun. Designed for dense fire with average acurracy at medium range. Takes time to spool up the barrells.

Perk: The longer the weapon fires, the higher its damage. After 7 sec. of uninterrupted shooting damage increases by 150%.

1200 170 -3 260
Icon Reaper
Reaper
Cannon with the highest rate of fire and projectile velocity. Needs time to spin up barrels.

Perk: The Weapon "Reaper" does not overheat while shooting.

2400 520 -6 603

Shotguns

Bullets damage
Name Perk / Description Power score Structure Energy Mass
Icon Shotgun Basic
Lupara
Deadly at close range. 255 63 -3 68
Icon Sledgehammer
Sledgehammer
Powerful shotgun. 450 115 -3 54
Spitfire
Spitfire
Deadly at close range. Limited firing angle. 450 171 -3 126
Goblin
Goblin
Reduced energy requirements, deals additional damage in collisions. Part of incoming damage passes through the weapon.

Perk: Resistance to melee damage: 90%. Lets damage through: 50%.

410 128 -2 90
Junkbow
Junkbow
Mass production of ammunition fell into oblivion together with the old world. Don´t worry, you can charge the Junkbow with all sorts of literal junk right from the Wasteland! 820 235 -4 189
Mace
Mace
A powerful shotgun with good close-range efficincy.

Perk: For every 40 m. the vehicle taverses, weapon damage increases by 10%. Stacks up to 4 times.

615 123 -3 65
Leech
Leech
Lunatics claim it's their own original "sturdy blunderbus". Yet the "Leech" looks suspiciously familiar... Deadly at close range. Limited firing angle.

Perk: While coolin down, the weapon's resistance to all damage types increases by 15%.

615 190 -3 135
Fafnir
Fafnir
The engineer in charge of this metal monster's design was clearly inspired by legends of dragons. A volly from a couple of these shotguns can literally vaporise anyone who's foolish enough to stand too close.

Perk: The higher the car's speed, the lower its weapons spread. Maximum effect: +20% at 60 km/h

1160 300 -4 90
Icon Thunderbolt
Thunderbolt
Deadly at close range.

Perk: For every 40 m. the vehicle traverses, damage increases by 25%. Stacks up to 4 times.

1160 157 -4 90
Rupture
Rupture
This shotgun used to be exclusiveto the faction of Lunatics and completely unavaliable to survivors. However, the Knechte with their passion for presenting new weapons to the inhabitants of the Valley solved the problem and convincd Pete to start mass-producing it. Limited firing angle.

Perk: The weapon's resistance to all damage types increases by 15% while shooting.

870 229 -3 160
Nidhogg
Nidhogg
Deliberate, yet lethal force that's fit to sing songs about. The shotgun reaches its peak efficiency at close range and high speed.

Perk: The higher the car's speed, the faster the weapons reloads. Maximum efficiency: +20% at 80 km/h

1600 340 -4 290
Icon Hammerfall
Hammerfall
Deadly at close range.

Perk: Every 100 m passed by the car give one charge that's spent when shooting and guaranteed to disable the enemy's weapon rotation for 0.5 sec. Stacks up to 1 times.

2000 221 -5 122
Breaker
Breaker
Lunatic shotguns keep getting scarier. The Breaker will smash anyone who's foolish enough to come close.

Perk: The final shot befor the weapon overheats deals 100% more damage.

3000 430 -5 180

Autocannons

Blast damage
Name Perk / Description Power score Structure Energy Mass
Icon Autocannon20mm
AC43 Rapier
Great accuracy, but requires experience at aiming at long range. 600 125 -4 180
AC50 Storm
AC50 Storm
Great accuracy, but requires experience at aiming at long range.

Perk: The further the target - the higher the damage. For every 100 m to current target, damage increases by 12%.

820 190 -4 210
AC64 Joule
AC64 Joule
For this rapid-fire autocannon, Nomads experimented with aviation-grade cooling systems. They ended up with a weapon that's particularly efficent in high-spped firefights.

Perk: Weapon heating while firing slows down as your movement speed increases. Maximum heating reduction - 25% at 80 km/h.

1160 240 -4 240
Icon Autocannon 25mm
AC72 Whirlwind
Great accuracy, but requires experience at aiming at long range.

Perk: The further the target - the higher the damage. For every 100m to current target damage increases by 30%.

1450 420 -5 486
Cyclone
Cyclone
An arms race often becomes the engine of progress. Who would have thought that you could squeeze out additional firepower from a twin autocannon. But it happened. Moreover, Cyclone's rate of fire rises while shooting!

Perk: The longer the weapon fires, the higher its rate of fire.

2000 523 -5 570

Cannons

Blast damage
Name Perk / Description Power score Structure Energy Mass
Icon 76mm cannon
Avenger 57mm
Ballistic, lead, huge damage. Has limited firing angle. 425 217 -5 468
Icon 88mm Cannon
Judge 76mm
Ballistic, lead, huge damage. Has limited firing angle. 750 320 -5 585
Prosecutor 76mm
Prosecutor 76mm
Armour-piercing projectiles, ballistics, lead, huge damage. Has limited aiming angle.

Perk: Fires armor-piercing projectiles exploding after penetration of 32 pts. or 32 cm. of armor

1025 400 -5 670
Icon 100mm Cannon
Executioner 88mm
Armour-piercing projectiles, ballistics, lead, huge damage. Has limited aiming angle.

Perk: Fires armor-piercing projectiles exploding after penetration of 80 pts. or 80 cm. of armor

1450 495 -5 864
BC-17 Tsunami
BC-17 Tsunami
Has tremendous recoil, high accuracy and high muzzle velocity.

Perk: Every 2 sec. of staying still increase damage by 10%. Stack up to 6 times.

2400 746 -6 1850
CC-18 Typhoon
CC-18 Typhoon
This Steppenwolf project is the next step towards increasing weapon power and effective range. A direct hit with a "Typhoon" is a death sentence for any enemy.

Perk: Hitting an enemy reduces its reload speed and weapon cooling time by 40% for 3 sec.

3600 950 -6 2200

Turreted Cannons

Blast damage - 360° Axis
Name Perk / Description Power score Structure Energy Mass
Icon Turret 76mm
Little Boy 6LB
Allows for precise shots at any range in any direction. 900 454 -6 837
Icon 88mm turret
ZS-33 Hulk
Alows for precise shots at any range in any direction.

Perk: A direct hit speeds up the following shot's reloading by 0.3 sec.

1230 583 -6 850
Elephant
Elephant
This 76mm tank cannon is one of the most massive weapons from the great war. Now it continues its service aboard the "Risen".

Perk: After a shot, the weapon's resistance to all damage types increases by 20% for 3 sec.

1740 891 -6 1300
Icon 88mm turret
ZS-34 Fatman
Allow sfor precise shots at any range in any direction.

Perk: A direct hit speeds up the following shot's reloading by 0.5 sec.

1740 830 -6 1215
Icon Mammoth
ZS-46 Mammoth
Allows for precise shots at any range in any direction.

Perk: A direct hit increases the weapon's damage by 20% for 10 sec. Stacks up to 3 times. Resets when you miss.

2400 1284 -6 2633

Melee Weapons

Contact damage, unless otherwise noted
Name Perk / Description Power score Structure Energy Mass
Boom
Boom
As Lunatic field tests have demonstrated, the easiest way to destroy the target with explosives is to ram the explosives up the target's bumper.

Deals damage to the target and explodes upon impact.

150 20 -1 45
Lancelot
Lancelot
An elegant weapon, for a more civilized age.

Perk: The higher the car's speed, the more damage the blast deals. Max efficiency:75% to damage at speed of 100km/h.

235 63 -1 144
Icon Auger
Borer
Deals additional damage while in contact with the target. 300 330 -2 250
Icon Buzzsaw
Buzzsaw
Deals additional damage while in contact with the target. 370 275 -2 125
Icon Druzba2
Druzhba 2
Deals additional damage while in contact with the target.

After a kill with this weapon, damage for weapons with the same name, increases by 20% for 15 sec. Stacks up to 3 times.

470 310 -2 65
Icon Harvester
Harvester
Deals additional damage while in contact with the target.

Perk: Deals 135% more damage to enemies influenced by negative effects and to heated vehicle parts.

1600 765 -4 940

Energy Weapons

Energy damage
Name Perk / Description Power score Structure Energy Mass Damage Type Damage Fire Rate Range
Synthesis
Launches a dense batch of overheated plasma. 600 151 -4 158
  • Energy
3 10 2
Aurora
Fusion of mechanics and electronics. Air cooling of barrels provides uninterrupted pulse laser rate of fire. Sadly, effective range in the atmosphere is very limited.

Perk: Heats up parts on hit. They receive up to 100% more damage depending on the amount of accumulated heat.

940 246 -4 315
  • Energy
1 10 1
Quasar
Projects a ball lightning dealing significant damage to any matter it contacts with.

Perk: Launches a projectile straight ahead and has no recoil.

1410 535 -6 792
  • Blast
  • Energy
20 1.5 10
Spark III
Deals identical damage to all targets in the aiming cone. Effective against multiple enemies.

Perk: Dealing damage to an enemy also reduces its speed and power, as well as weapon reloading speed by 6% for 1 sec. The effect stacks up to 12 times.

1600 435 -4 360
  • Energy
1 3 1


Grenade Launchers, Explosive damage

Name Perk / Description Power score Structure Energy Mass
ImpulseGL-55 Impulse Automatic Grenade launcher. Difficult to use, but has great destructive power.

Perk: While the car is not moving, the weapon overheats 25% slower.

1175 113 -5 198
Retcher
Retcher
Automatic Grenade launcher. Launches a volley of 4 very slow projectiles with ballistics. Perk: The further the target - the higher the

damage. For every 100 m to current target damage increases by 200%.

2400 213 -6 234


Howitzers

Explosion and fire damages
Name Perk / Description Power score Structure Energy Mass
Mandrake
Mandrake
Enormous firepower and ability to deal damage from a large distance while hidden in cover are offset by significant recoil, high spread in motion and utter helplessness in melee combat.

Perk: Explosion leaves a flammable liquid puddle dealing damage to all targets.

3200 689 -8 2430

Unguided Rockets

Blast damage
Name Perk / Description Power score Structure Energy Mass Note
Icon Wasp Launcher
AT Wasp
Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 2 missiles in each volley. 600 55 -4 90
Icon Cricket
Cricket 1M
Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 5 missiles in each volley.

Perk:The further the target - the higher the damage. For every 100m to current target, damage increases by 100%.

1175 150 -5 288
Clarinet
Clarinet TOW
Guided missile. For a couple of seconds after launch the operator can guide the direction of the missile's detonation.

Only one weapon of this type can be installed on the car.

Perk: Missile can be controlled in flight.

1175 154 -5 270 On 28/8/17 this weapon's damage and the projectile's turning rate and speed were reduced.


Homing Missiles

Blast damage
Name Perk / Description Power score Structure Energy Mass
Icon Pyre
Pyre launcher
Power infrared-homing missile.

Perk: Homing missiles track the closest target in the aiming cone and adjust flight trajectory accordingly.

470 47 -2 81
Icon Hurricane
Hurricane
Volley of 4 infrared-homing missiles.

Perk: Homing missiles track the closest target in the aiming cone and adjust flight trajectory accordingly.

2400 175 -6 288

Relic Weapons

Special, see description
Name Perk / Description Power score Structure Energy Mass
Scorpion
Scorpion
Boasts great accuracy, ideal for any scope. Perk: Projectiles pierce up to 2 m of any armor with slight damage reduction. 3600 552 -6 900
Firebug
Firebug
Only a madman could've dreamed up using fire in close combat. Apparently there's no shortage of madmen among the Engineers...

Perk: Heats up parts on hit. They receive up to 100% more damage depending on the amount of accumulated heat.

2400 392 -4 315
Porcupine
Porcupine
Lays burning barrels filled with explosive materials and metal chunks. The barrel explodes on contact with vehicles or when hit with any weapons. Self-destructs in 20 sec.

Perk: Explosion leaves a flammable liquid puddle dealing damage to all targets.

1800 384 -3 720