m (→Weapon types) Tag: Visual edit |
|||
Line 81: | Line 81: | ||
<!--Purpose-->| |
<!--Purpose-->| |
||
* Medium to long ranges work best for the autocannon as it limits the amount of turning the autocannon has to do. |
* Medium to long ranges work best for the autocannon as it limits the amount of turning the autocannon has to do. |
||
− | * Autocannons are |
+ | * Autocannons are essentially automatic, miniature [[Cannons]] and behave as such. |
|- |
|- |
||
![[File:Icon RL.png|50px]]<br/>[[File:Icon SalvoRL.png|50px]] |
![[File:Icon RL.png|50px]]<br/>[[File:Icon SalvoRL.png|50px]] |
Revision as of 12:37, 5 March 2018
Weapons are used to damage, destroy, disable, or immobilize parts of enemy vehicles.
Weapon types
Icon | Name | Features | Cons | Purpose |
---|---|---|---|---|
Machine Guns |
|
|
| |
Shotguns |
|
|
| |
Cannons |
|
|
| |
Melee Weapons |
|
|
| |
Autocannons |
|
|
| |
Unguided Rockets |
|
|
| |
Homing Missiles |
|
|
| |
Energy Weapons |
|
|
|
Weapon parts
Energy Weapons
- Energy damage
Name | Description | Power score | Structure | Energy | Mass | Damage Type | Damage | Fire Rate | Range |
---|---|---|---|---|---|---|---|---|---|
Synthesis | Launches a dense batch of overheated plasma. | 740 | 151 | -4 | 158 |
|
3 | 10 | 2 |
Aurora | Fusion of mechanics and electronics. Air cooling of barrels provides uninterrupted pulse laser rate of fire. Sadly, effective range in the atmosphere is very limited. | 940 | 246 | -4 | 315 |
|
1 | 10 | 1 |
Quaser | Projects a ball of lightning that deals significant damage to any matter it contacts with. | 1300 | 535 | -6 | 792 |
|
8 | 1.5 | 10 |
Spark III | Deals identical damage to all targets in the aiming cone. Effective against multiple enemies. | 1300 | 435 | -4 | 360 |
|
1 | 3 | 1 |
Melee Weapons
- Contact damage, unless otherwise noted
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Explosive spear
|
(combination blast and contact) | 185 | 20 | -1 | 45 |
Lancelot
|
For every 300 meters the vehicle traverses, damages of the next hit increases by 30%. Stacks up to 3 times.(combination blast and contact) | 235 | 63 | -1 | 144 |
Auger
|
Deals additional damage while in contact with the target. | 185 | 162 | -1 | 216 |
Buzzsaw
|
Deals additional damage while in contact with the target. | 185 | 145 | -1 | 108 |
Druzhba 2
|
Deals additional damage while in contact with the target. After a kill with this weapon, damages from the weapons with the same name, increases by 20% for 15 secs. Stacks up to 3 times. | 235 | 153 | -1 | 54 |
Harvester
|
Deals additional damage while in contact with the target. Damages increases by 40% for each seconds of contact. Stacks up to 5 times. | 975 | 504 | -3 | 810 |
Grenade Launchers
- Explosive damage
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
GL-55 Impulse
|
Automatic Grenade launcher. Difficult to use, but has great destructive power. Every 10 shots has a 75% chance to stop rotation of the enemy's weapons. | 1175 | 113 | -5 | 198 |
Retcher
|
Automatic Grenade launcher. Launches a volley of 4 very slow projectiles with ballistics. Damages increses with longer distance to target. +200% every 100m. | 1950 | 213 | -6 | 234 |
Machine Guns
- Bullets damage
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
LM-54 "Chord"
|
Great against weak points. Allow to quickly dispatch enemies at medium range. | 240 | 60 | -2 | 144 |
MM5-4 "Vector"
|
A machine gun that improves on the junior model in every way. | 555 | 74 | -3 | 171 |
ST-M23 Defender
|
Great accuracy. Limited fire angle. | 555 | 153 | -3 | 144 |
ST-M26 Tackler | Great accuracy. Reduced energy requirements. Limited fire angle. | 705 | 205 | -3 | 180 |
Caucasus
|
Smart defence complex. Automatically attacks enemies that are too close of the vehicle. | 940 | 300 | -4 | 864 |
Spectre-2
|
Twin machine gun. Deals increased damages at the cost of higher energy drain.
Each hit increases the next one's damage by 5% for 2 sec. Stacks up to 10 times or until you miss. |
940 | 135 | -4 | 216 |
Miniguns
- Bullets damage
Name | Effect | Power score | Structure | Energy | Mass | Note |
---|---|---|---|---|---|---|
MG13 Equalizer
|
Maximum fire rate and overheating treshold. Need time to spin up barrels.
The longer the weapon fires, the higher its damage. After 7 seconds of uninterrupted shooting, damages increases by 100%. |
705 | 123 | -3 | 216 | |
Reaper
|
Canon with the highest rate of fire and projectile velocity. Needs time to spin up barrels.
Every 10 projectiles penetrates up to 2m of armor. |
1950 | 380 | -6 | 603 | increased damage on 28/8/17, more ppl use it now |
Shotguns
- Bullets damage
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Lupara
|
Deadly at close range. | 360 | 63 | -3 | 68 |
BG2 Goblin | Reduced energy requirements, deals additional damage in collisions. Part of incoming damage passes through the weapon. | 370 | 120 | -2 | 90 |
Sledgehammer
|
Powerful shotgun. | 555 | 115 | -3 | 54 |
Spitfire | Deadly at close range. Limited firing angle. | 555 | 171 | -3 | 126 |
Junkbow | Mass production of ammunition fell into oblivion together with the old world. Don´t worry, you can charge the Junkbow with all sorts of literal junk right from the Wasteland! | 740 | 182 | -4 | 189 |
Thunderbolt
|
Deadly at close range. For every 40 meters the vehicle travels, damages of the next shot increases by 25%, stacks up to 4 times. | 940 | 139 | -4 | 90 |
Hammerfall
|
Deadly at close range. Hits have a low chance to temporary disable rotation of the enemy's weapons. | 1625 | 221 | -5 | 122 |
Autocannons
- Blast damage
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
AC43 Rapier
|
Great accuracy but requires experience at aiming at long range. | 740 | 125 | -4 | 180 |
AC72 Whirlwind
|
Great accuracy but requires experience at aiming at long range.
Damage increases with longer distance to target, +45% with every 100m. |
1175 | 360 | -5 | 486 |
Cannons
- Blast damage
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Avenger 57mm
|
Ballistic, lead, huge damage. Has limited firing angle. | 600 | 217 | -5 | 468 |
Judge 76mm
|
Ballistic, lead, huge damage. Has limited firing angle. | 925 | 320 | -5 | 585 |
Executioner 88mm
|
Ballistic, lead, huge damage. Has limited firing angle. Fires armor piercing projectiles exploding after penetration of 80 armor pts. or 3 structure "cubes" | 1175 | 443 | -5 | 864 |
BC-17 Tsunami | Has tremendous recoil, high accuracy and high muzzle velocity. Every 5 sec. of staying still increase damage by 20%. Stack up to 3 times. | 1950 | 746 | -6 | 1850 |
Howitzers
- Explosion and fire damages
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Mandrake
|
Enormous firepower, an ability to deal damages from a large distance while hidden in cover. But utter helplessness in melee combat. Explosions leaves a flammable liquid puddle dealing fire damages to all targets. | 2600 | 689 | -8 | 2430 |
Unguided Rockets
- Blast damage
Name | Effect | Power score | Structure | Energy | Mass | Note |
---|---|---|---|---|---|---|
AT Wasp
|
Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 2 missiles in each volley. | 740 | 55 | -4 | 90 | |
Cricket 1M
|
Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 5 missiles in each volley. The further the target, the higher the damage. For every 100m damage increases by 100%. | 1175 | 150 | -5 | 288 | |
Clarinet TOW
|
Guided missile. For a couple of seconds after launch the operator can guide the direction of the missile's detonation.
Only one weapon of this type can be installed on a car. |
1175 | 154 | -5 | 270 | On 28/8/17 this weapon's damage and the projectile's turning rate and speed were reduced. |
Turreted Cannons
- Blast damage - 360° Axis
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Little Boy 6LB
|
Turret cannon allow for precise shots at any range in any direction. | 1110 | 413 | -6 | 837 |
ZS-34 Fatman
|
Turret cannon allow for precise shots at any range in any direction. | 1410 | 692 | -6 | 1215 |
Mammoth
|
Turret cannon allows for precise shots at any range in any direction. Each hit increases the next one's damage by 20% for 10 sec. Stacks up to 3 times or until you miss. | 1950 | 1167 | -6 | 2632 |
Homing Missiles
- Blast damage
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Pyre launcher
|
high damage, lock on homing missile(extreme accuracy), medium rate of fire, slow moving missile, cannot lock on to close targets. | 470 | 47 | -2 | 81 |
Hurricane
|
Volley of 4 infrared-homing missiles. | 1950 | 175 | -6 | 288 |
Relic Weapons
- Special, see description
Name | Effect | Power score | Structure | Energy | Mass |
---|---|---|---|---|---|
Scorpion
|
Boasts great accuracy, ideal for any scope. Projectiles pierce up to 2 meters of any armor with slight damage reduction. | 2400 | 552 | -6 | 900 |
Firebug
|
Great accuracy but requires experience at aiming at long range.
Can project a steady stream of fire for a very long time. |
1600 | 392 | -4 | 315 |
Porcupine
|
Lays burning barrels filled with explosive materials and metal chunks. The barrel explodes on contact with vehicles or when hit with any weapons. Self-destructs in 20 sec. | 1200 | 384 | -3 | 720 |